52 citations · 240 across the 22 of their papers we have counts for
7 papers · 1 filter
"What Artists Want": Elicitation of Artist Requirements to Feed the Design on a New Collaboration Platform for Creative Work
Angeliki Antoniou, Ioanna Lykourentzou, Antonios Liapis +2
Aiming at designing a decentralized platform to support grassroot initiatives for self-organized creative work, the present work solicited feedback from a group of visual artists r…
Towards General Models of Player Experience: A Study Within Genres
David Melhart, Antonios Liapis, Georgios N. Yannakakis
To which degree can abstract gameplay metrics capture the player experience in a general fashion within a game genre? In this comprehensive study we address this question across th…
Privileged Information for Modeling Affect In The Wild
Konstantinos Makantasis, David Melhart, Antonios Liapis +1
A key challenge of affective computing research is discovering ways to reliably transfer affect models that are built in the laboratory to real world settings, namely in the wild.…
The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Games
Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis
What if emotion could be captured in a general and subject-agnostic fashion? Is it possible, for instance, to design general-purpose representations that detect affect solely from…
From Pixels to Affect: A Study on Games and Player Experience
Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis
Is it possible to predict the affect of a user just by observing her behavioral interaction through a video? How can we, for instance, predict a user's arousal in games by merely l…
PAGAN: Video Affect Annotation Made Easy
David Melhart, Antonios Liapis, Georgios N. Yannakakis
How could we gather affect annotations in a rapid, unobtrusive, and accessible fashion? How could we still make sure that these annotations are reliable enough for data-hungry affe…