121 citations · 654 across the 70 of their papers we have counts for
3 papers · 1 filter
A Quality Diversity Approach to Automatically Generating Human-Robot Interaction Scenarios in Shared Autonomy
Matthew Fontaine, Stefanos Nikolaidis
The growth of scale and complexity of interactions between humans and robots highlights the need for new computational methods to automatically evaluate novel algorithms and applic…
Video Game Level Repair via Mixed Integer Linear Programming
Hejia Zhang, Matthew C. Fontaine, Amy K. Hoover +3
Recent advancements in procedural content generation via machine learning enable the generation of video-game levels that are aesthetically similar to human-authored examples. Howe…
Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network
Matthew C. Fontaine, Ruilin Liu, Ahmed Khalifa +4
Generative adversarial networks (GANs) are quickly becoming a ubiquitous approach to procedurally generating video game levels. While GAN generated levels are stylistically similar…