Cylindrical cosmological simulations with StePS
arXiv:2602.20787 · doi:10.1051/0004-6361/202659526
Abstract
The global topology of the Universe can affect long-range gravitational forces via boundary conditions. Detailed studies of non-trivial topologies require simulations that natively adopt such geometries. Cosmological -body simulations typically evolve matter in a periodic cubic box. While numerically convenient, this imposes a non-trivial three-torus topology that affects long-range gravitational forces, potentially biasing large-scale statistics. We introduce a compactified simulation framework that is only periodic along a single axis, characterised by an infinite topology with isotropic boundary conditions towards the perpendicular directions, namely, a (slab) topology. This new simulation geometry is ideal for simulating systems with cylindrical symmetries such as filaments or certain anisotropic cosmological models. We compactified the comoving space via an inverse stereographic projection along the radial direction of a periodic cylinder. Then, we evolved the particles based on Newtonian dynamics. A smoothly varying spatial and mass resolution with radius suppresses edge artefacts at the free outer boundary. Our implementation in the StePS (STEreographically Projected cosmological Simulations) framework uses a direct force calculation that maps efficiently to GPUs, as well as an Octree force calculation for use on large CPU clusters. The cylindrical domain's topology enables fully self-consistent simulations to be run in the manifold, while mitigating any periodic-image artefacts with respect to targets whose symmetries are mismatched to a cubic box. The main trade-off is a radially varying resolution with distinct systematics and analysis requirements. Finally, we demonstrate the accuracy of the new simulation method via a standard lambda cold dark matter cosmological simulation.
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