Evolutionary dynamics of any multiplayer game on regular graphs
arXiv:2401.11686 · doi:10.1038/s41467-024-49505-5
Abstract
Multiplayer games on graphs are at the heart of theoretical descriptions of key evolutionary processes that govern vital social and natural systems. However, a comprehensive theoretical framework for solving multiplayer games with an arbitrary number of strategies on graphs is still missing. Here, we solve this by drawing an analogy with the Balls-and-Boxes problem, based on which we show that the local configuration of multiplayer games on graphs is equivalent to distributing identical co-players among distinct strategies. We use this to derive the replicator equation for any -strategy multiplayer game under weak selection, which can be solved in polynomial time. As an example, we revisit the second-order free-riding problem, where costly punishment cannot truly resolve social dilemmas in a well-mixed population. Yet, in structured populations, we derive an accurate threshold for the punishment strength, beyond which punishment can either lead to the extinction of defection or transform the system into a rock-paper-scissors-like cycle. The analytical solution also qualitatively agrees with the phase diagrams that were previously obtained for non-marginal selection strengths. Our framework thus allows an exploration of any multi-strategy multiplayer game on regular graphs.
69 pages, 12 figures
References in corpus (17)
- Evolutionary games on graphs
- Evolutionary dynamics of group interactions on structured populations: A review
- The physics of higher-order interactions in complex systems
- Reward and cooperation in the spatial public goods game
- Cyclic dominance in evolutionary games: A review
- Phase diagrams for the spatial public goods game with pool-punishment
- Punish, but not too hard: How costly punishment spreads in the spatial public goods game
- Evolutionary establishment of moral and double moral standards through spatial interactions
- Defector-accelerated cooperativeness and punishment in public goods games with mutations
- Evolution of prosocial behavior in multilayer populations
- Evolution of cooperation with asymmetric social interactions
- Strategy evolution on dynamic networks
- Voluntary rewards mediate the evolution of pool punishment for maintaining public goods in large populations
- Tactical cooperation of defectors in a multi-stage public goods game
- Evaluating the structure-coefficient theorem of evolutionary game theory
- The conflict between self-interaction and updating passivity in the evolution of cooperation
- When greediness and self-confidence meet in a social dilemma
Cited by in corpus (13)
- Coevolutionary dynamics of feedback-evolving games in structured populations
- Evolutionary dynamics in stochastic nonlinear public goods games
- Evolutionary game dynamics with environmental feedback in a network with two communities
- Drivers of cooperation in social dilemmas on higher-order networks
- Evolution of cooperation and competition in multilayer networks
- Inter-role reciprocity in evolutionary trust game on square lattices
- Evolution of cooperation with Q-learning: the impact of information perception
- Shaping the learning signal in a combined Q-learning rule to improve structured cooperation
- Strategic competition in informal risk sharing mechanism versus collective index insurance
- Evolutionary dynamics in public goods games with general frequency-dependent returns
- Revisiting institutional punishment in the -person prisoner's dilemma
- Evolutionary dynamics of collective decision-making with local social influence on static and dynamic networks
- Punishment in bipartite societies