Interactive Fiction Games: A Colossal Adventure
arXiv:1909.05398
Abstract
A hallmark of human intelligence is the ability to understand and communicate with language. Interactive Fiction games are fully text-based simulation environments where a player issues text commands to effect change in the environment and progress through the story. We argue that IF games are an excellent testbed for studying language-based autonomous agents. In particular, IF games combine challenges of combinatorial action spaces, language understanding, and commonsense reasoning. To facilitate rapid development of language-based agents, we introduce Jericho, a learning environment for man-made IF games and conduct a comprehensive study of text-agents across a rich set of games, highlighting directions in which agents can improve.
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Cited by in corpus (6)
- A Survey of Zero-shot Generalisation in Deep Reinforcement Learning
- Aligning AI With Shared Human Values
- How To Avoid Being Eaten By a Grue: Exploration Strategies for Text-Adventure Agents
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