activity
20152022
most citedBeyond Short Snippets: Deep Networks for Video Classification

256 citations · 366 across the 12 of their papers we have counts for

collaborators

20 papers

cs.CL20222 cited

One-Shot Learning from a Demonstration with Hierarchical Latent Language

Nathaniel Weir, Xingdi Yuan, Marc-Alexandre Côté +5

Humans have the capability, aided by the expressive compositionality of their language, to learn quickly by demonstration. They are able to describe unseen task-performing procedur…

cs.LG20222 cited

Consistent Dropout for Policy Gradient Reinforcement Learning

Matthew Hausknecht, Nolan Wagener

Dropout has long been a staple of supervised learning, but is rarely used in reinforcement learning. We analyze why naive application of dropout is problematic for policy-gradient…

cs.CL2021

Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agents

Shunyu Yao, Karthik Narasimhan, Matthew Hausknecht

Text-based games simulate worlds and interact with players using natural language. Recent work has used them as a testbed for autonomous language-understanding agents, with the mot…

cs.LG20217 cited

Measuring Sample Efficiency and Generalization in Reinforcement Learning Benchmarks: NeurIPS 2020 Procgen Benchmark

Sharada Mohanty, Jyotish Poonganam, Adrien Gaidon +20

The NeurIPS 2020 Procgen Competition was designed as a centralized benchmark with clearly defined tasks for measuring Sample Efficiency and Generalization in Reinforcement Learning…

cs.CL20208 cited

Keep CALM and Explore: Language Models for Action Generation in Text-based Games

Shunyu Yao, Rohan Rao, Matthew Hausknecht +1

Text-based games present a unique challenge for autonomous agents to operate in natural language and handle enormous action spaces. In this paper, we propose the Contextual Action…

cs.CL2020

ALFWorld: Aligning Text and Embodied Environments for Interactive Learning

Mohit Shridhar, Xingdi Yuan, Marc-Alexandre Côté +3

Given a simple request like Put a washed apple in the kitchen fridge, humans can reason in purely abstract terms by imagining action sequences and scoring their likelihood of succe…