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20152026
most citedDeep Recurrent Q-Learning for Partially Observable MDPs

687 citations · 1.4k across the 25 of their papers we have counts for

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Showing cs.CLShow all

5 papers · 1 filter

cs.CL2022★ 2 cited

One-Shot Learning from a Demonstration with Hierarchical Latent Language

Nathaniel Weir, Xingdi Yuan, Marc-Alexandre Côté +5

Humans have the capability, aided by the expressive compositionality of their language, to learn quickly by demonstration. They are able to describe unseen task-performing procedur…

cs.CL2021★ 3 cited

Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agents

Shunyu Yao, Karthik Narasimhan, Matthew Hausknecht

Text-based games simulate worlds and interact with players using natural language. Recent work has used them as a testbed for autonomous language-understanding agents, with the mot…

cs.CL2020★ 8 cited

Keep CALM and Explore: Language Models for Action Generation in Text-based Games

Shunyu Yao, Rohan Rao, Matthew Hausknecht +1

Text-based games present a unique challenge for autonomous agents to operate in natural language and handle enormous action spaces. In this paper, we propose the Contextual Action…

cs.CL2020★ 30 cited

ALFWorld: Aligning Text and Embodied Environments for Interactive Learning

Mohit Shridhar, Xingdi Yuan, Marc-Alexandre Côté +3

Given a simple request like Put a washed apple in the kitchen fridge, humans can reason in purely abstract terms by imagining action sequences and scoring their likelihood of succe…

cs.CL2018★ 51 cited

Counting to Explore and Generalize in Text-based Games

Xingdi Yuan, Marc-Alexandre Côté, Alessandro Sordoni +4

We propose a recurrent RL agent with an episodic exploration mechanism that helps discovering good policies in text-based game environments. We show promising results on a set of g…