Interactive Language Learning by Question Answering
arXiv:1908.10909
Abstract
Humans observe and interact with the world to acquire knowledge. However, most existing machine reading comprehension (MRC) tasks miss the interactive, information-seeking component of comprehension. Such tasks present models with static documents that contain all necessary information, usually concentrated in a single short substring. Thus, models can achieve strong performance through simple word- and phrase-based pattern matching. We address this problem by formulating a novel text-based question answering task: Question Answering with Interactive Text (QAit). In QAit, an agent must interact with a partially observable text-based environment to gather information required to answer questions. QAit poses questions about the existence, location, and attributes of objects found in the environment. The data is built using a text-based game generator that defines the underlying dynamics of interaction with the environment. We propose and evaluate a set of baseline models for the QAit task that includes deep reinforcement learning agents. Experiments show that the task presents a major challenge for machine reading systems, while humans solve it with relative ease.
EMNLP 2019
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Cited by in corpus (7)
- Graph Constrained Reinforcement Learning for Natural Language Action Spaces
- Interactive Fiction Games: A Colossal Adventure
- NLPGym -- A toolkit for evaluating RL agents on Natural Language Processing Tasks
- Visually Grounded Continual Learning of Compositional Phrases
- NeurIPS 2021 Competition IGLU: Interactive Grounded Language Understanding in a Collaborative Environment
- Instance based Generalization in Reinforcement Learning
- Interactive Machine Comprehension with Information Seeking Agents