RoboTurk: A Crowdsourcing Platform for Robotic Skill Learning through Imitation
arXiv:1811.02790
Abstract
Imitation Learning has empowered recent advances in learning robotic manipulation tasks by addressing shortcomings of Reinforcement Learning such as exploration and reward specification. However, research in this area has been limited to modest-sized datasets due to the difficulty of collecting large quantities of task demonstrations through existing mechanisms. This work introduces RoboTurk to address this challenge. RoboTurk is a crowdsourcing platform for high quality 6-DoF trajectory based teleoperation through the use of widely available mobile devices (e.g. iPhone). We evaluate RoboTurk on three manipulation tasks of varying timescales (15-120s) and observe that our user interface is statistically similar to special purpose hardware such as virtual reality controllers in terms of task completion times. Furthermore, we observe that poor network conditions, such as low bandwidth and high delay links, do not substantially affect the remote users' ability to perform task demonstrations successfully on RoboTurk. Lastly, we demonstrate the efficacy of RoboTurk through the collection of a pilot dataset; using RoboTurk, we collected 137.5 hours of manipulation data from remote workers, amounting to over 2200 successful task demonstrations in 22 hours of total system usage. We show that the data obtained through RoboTurk enables policy learning on multi-step manipulation tasks with sparse rewards and that using larger quantities of demonstrations during policy learning provides benefits in terms of both learning consistency and final performance. For additional results, videos, and to download our pilot dataset, visit
Published at the Conference on Robot Learning (CoRL) 2018
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Cited by in corpus (8)
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- RoboNet: Large-Scale Multi-Robot Learning
- Atari-HEAD: Atari Human Eye-Tracking and Demonstration Dataset
- OffWorld Gym: open-access physical robotics environment for real-world reinforcement learning benchmark and research
- On The State of Data In Computer Vision: Human Annotations Remain Indispensable for Developing Deep Learning Models
- Transformers for One-Shot Visual Imitation
- Weakly-Supervised Reinforcement Learning for Controllable Behavior
- DeepClaw: A Robotic Hardware Benchmarking Platform for Learning Object Manipulation