Distributed Nash equilibrium seeking for aggregative games with coupled constraints
arXiv:1609.02253 · doi:10.1016/j.automatica.2017.07.064
Abstract
In this paper, we study a distributed continuous-time design for aggregative games with coupled constraints in order to seek the generalized Nash equilibrium by a group of agents via simple local information exchange. To solve the problem, we propose a distributed algorithm based on projected dynamics and non-smooth tracking dynamics, even for the case when the interaction topology of the multi-agent network is time-varying. Moreover, we prove the convergence of the non-smooth algorithm for the distributed game by taking advantage of its special structure and also combining the techniques of the variational inequality and Lyapunov function.
8 pages, 4 figures
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Cited by in corpus (25)
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