226 citations
Counting papers with at most 25 authors, so collaboration author lists do not stand in for the people here.
- Toyota Research Institute8 papers
- Massachusetts Institute of TechnologyUS5 papers
- Toyota Central Research and Development Laboratories (Japan)JP5 papers
- Keio UniversityJP4 papers
- University of California, BerkeleyUS4 papers
- University of MichiganUS3 papers
- Ann Arbor Center for Independent LivingUS2 papers
- Columbia UniversityUS2 papers
- Georgia State UniversityUS2 papers
- IBM Research - TokyoJP2 papers
- Infotech Soft (United States)US2 papers
- Institut national de recherche en sciences et technologies du numériqueFR2 papers
5 papers · 2 filters
The Way to my Heart is through Contrastive Learning: Remote Photoplethysmography from Unlabelled Video
John Gideon, Simon Stent
The ability to reliably estimate physiological signals from video is a powerful tool in low-cost, pre-clinical health monitoring. In this work we propose a new approach to remote p…
Seeking Similarities over Differences: Similarity-based Domain Alignment for Adaptive Object Detection
Farzaneh Rezaeianaran, Rakshith Shetty, Rahaf Aljundi +3
In order to robustly deploy object detectors across a wide range of scenarios, they should be adaptable to shifts in the input distribution without the need to constantly annotate…
Warp-Refine Propagation: Semi-Supervised Auto-labeling via Cycle-consistency
Aditya Ganeshan, Alexis Vallet, Yasunori Kudo +5
Deep learning models for semantic segmentation rely on expensive, large-scale, manually annotated datasets. Labelling is a tedious process that can take hours per image. Automatica…
Euro-PVI: Pedestrian Vehicle Interactions in Dense Urban Centers
Apratim Bhattacharyya, Daniel Olmeda Reino, Mario Fritz +1
Accurate prediction of pedestrian and bicyclist paths is integral to the development of reliable autonomous vehicles in dense urban environments. The interactions between vehicle a…
MarioNette: Self-Supervised Sprite Learning
Dmitriy Smirnov, Michael Gharbi, Matthew Fisher +3
Artists and video game designers often construct 2D animations using libraries of sprites -- textured patches of objects and characters. We propose a deep learning approach that de…