activity
20162023
most citedLearning Symmetric and Low-energy Locomotion

157 citations · 613 across the 45 of their papers we have counts for

collaborators

49 papers

cs.GR2023

DROP: Dynamics Responses from Human Motion Prior and Projective Dynamics

Yifeng Jiang, Jungdam Won, Yuting Ye +1

Synthesizing realistic human movements, dynamically responsive to the environment, is a long-standing objective in character animation, with applications in computer vision, sports…

cs.CV2023★ 5 cited

DiffusionPoser: Real-time Human Motion Reconstruction From Arbitrary Sparse Sensors Using Autoregressive Diffusion

Tom Van Wouwe, Seunghwan Lee, Antoine Falisse +2

Motion capture from a limited number of body-worn sensors, such as inertial measurement units (IMUs) and pressure insoles, has important applications in health, human performance,…

cs.RO2023

Hierarchical Planning and Control for Box Loco-Manipulation

Zhaoming Xie, Jonathan Tseng, Sebastian Starke +2

Humans perform everyday tasks using a combination of locomotion and manipulation skills. Building a system that can handle both skills is essential to creating virtual humans. We p…

cs.CV2023★ 3 cited

CIRCLE: Capture In Rich Contextual Environments

Joao Pedro Araujo, Jiaman Li, Karthik Vetrivel +5

Synthesizing 3D human motion in a contextual, ecological environment is important for simulating realistic activities people perform in the real world. However, conventional optics…

cs.RO2023

On Designing a Learning Robot: Improving Morphology for Enhanced Task Performance and Learning

Maks Sorokin, Chuyuan Fu, Jie Tan +5

As robots become more prevalent, optimizing their design for better performance and efficiency is becoming increasingly important. However, current robot design practices overlook…

cs.GR2023★ 17 cited

Scene Synthesis from Human Motion

Sifan Ye, Yixing Wang, Jiaman Li +4

Large-scale capture of human motion with diverse, complex scenes, while immensely useful, is often considered prohibitively costly. Meanwhile, human motion alone contains rich info…

cs.CV2022

NeMo: 3D Neural Motion Fields from Multiple Video Instances of the Same Action

Kuan-Chieh Wang, Zhenzhen Weng, Maria Xenochristou +4

The task of reconstructing 3D human motion has wideranging applications. The gold standard Motion capture (MoCap) systems are accurate but inaccessible to the general public due to…

cs.CV2022

Physically Plausible Animation of Human Upper Body from a Single Image

Ziyuan Huang, Zhengping Zhou, Yung-Yu Chuang +2

We present a new method for generating controllable, dynamically responsive, and photorealistic human animations. Given an image of a person, our system allows the user to generate…

cs.CV2022★ 1 cited

Ego-Body Pose Estimation via Ego-Head Pose Estimation

Jiaman Li, C. Karen Liu, Jiajun Wu

Estimating 3D human motion from an egocentric video sequence plays a critical role in human behavior understanding and has various applications in VR/AR. However, naively learning…

cs.SD2022★ 4 cited

EDGE: Editable Dance Generation From Music

Jonathan Tseng, Rodrigo Castellon, C. Karen Liu

Dance is an important human art form, but creating new dances can be difficult and time-consuming. In this work, we introduce Editable Dance GEneration (EDGE), a state-of-the-art m…

cs.RO2022

Trajectory and Sway Prediction Towards Fall Prevention

Weizhuo Wang, Michael Raitor, Steve Collins +2

Falls are the leading cause of fatal and non-fatal injuries, particularly for older persons. Imbalance can result from the body's internal causes (illness), or external causes (act…

cs.GR2022★ 4 cited

A Survey on Reinforcement Learning Methods in Character Animation

Ariel Kwiatkowski, Eduardo Alvarado, Vicky Kalogeiton +4

Reinforcement Learning is an area of Machine Learning focused on how agents can be trained to make sequential decisions, and achieve a particular goal within an arbitrary environme…

cs.CV2022★ 95 cited

Transformer Inertial Poser: Real-time Human Motion Reconstruction from Sparse IMUs with Simultaneous Terrain Generation

Yifeng Jiang, Yuting Ye, Deepak Gopinath +3

Real-time human motion reconstruction from a sparse set of (e.g. six) wearable IMUs provides a non-intrusive and economic approach to motion capture. Without the ability to acquire…

cs.RO2022★ 1 cited

Real-time Model Predictive Control and System Identification Using Differentiable Physics Simulation

Sirui Chen, Keenon Werling, Albert Wu +1

Developing robot controllers in a simulated environment is advantageous but transferring the controllers to the target environment presents challenges, often referred to as the "si…

cs.GR2021★ 2 cited

DASH: Modularized Human Manipulation Simulation with Vision and Language for Embodied AI

Yifeng Jiang, Michelle Guo, Jiangshan Li +3

Creating virtual humans with embodied, human-like perceptual and actuation constraints has the promise to provide an integrated simulation platform for many scientific and engineer…

cs.RO2021★ 36 cited

BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environments

Sanjana Srivastava, Chengshu Li, Michael Lingelbach +11

We introduce BEHAVIOR, a benchmark for embodied AI with 100 activities in simulation, spanning a range of everyday household chores such as cleaning, maintenance, and food preparat…

cs.RO2021★ 6 cited

Co-GAIL: Learning Diverse Strategies for Human-Robot Collaboration

Chen Wang, Claudia Pérez-D'Arpino, Danfei Xu +3

We present a method for learning a human-robot collaboration policy from human-human collaboration demonstrations. An effective robot assistant must learn to handle diverse human b…

cs.CV2021

ADeLA: Automatic Dense Labeling with Attention for Viewpoint Adaptation in Semantic Segmentation

Yanchao Yang, Hanxiang Ren, He Wang +5

We describe an unsupervised domain adaptation method for image content shift caused by viewpoint changes for a semantic segmentation task. Most existing methods perform domain alig…

cs.RO2021

Characterizing Multidimensional Capacitive Servoing for Physical Human-Robot Interaction

Zackory Erickson, Henry M. Clever, Vamsee Gangaram +4

Towards the goal of robots performing robust and intelligent physical interactions with people, it is crucial that robots are able to accurately sense the human body, follow trajec…

cs.GR2021

Learning to Manipulate Amorphous Materials

Yunbo Zhang, Wenhao Yu, C. Karen Liu +2

We present a method of training character manipulation of amorphous materials such as those often used in cooking. Common examples of amorphous materials include granular materials…

cs.RO2021★ 23 cited

Fast and Feature-Complete Differentiable Physics for Articulated Rigid Bodies with Contact

Keenon Werling, Dalton Omens, Jeongseok Lee +2

We present a fast and feature-complete differentiable physics engine, Nimble (nimblephysics.org), that supports Lagrangian dynamics and hard contact constraints for articulated rig…

cs.RO2021

Task-Specific Design Optimization and Fabrication for Inflated-Beam Soft Robots with Growable Discrete Joints

Ioannis Exarchos, Karen Wang, Brian H. Do +4

Soft robot serial chain manipulators with the capability for growth, stiffness control, and discrete joints have the potential to approach the dexterity of traditional robot arms,…

cs.RO2021★ 11 cited

SimGAN: Hybrid Simulator Identification for Domain Adaptation via Adversarial Reinforcement Learning

Yifeng Jiang, Tingnan Zhang, Daniel Ho +4

As learning-based approaches progress towards automating robot controllers design, transferring learned policies to new domains with different dynamics (e.g. sim-to-real transfer)…

cs.RO2020★ 1 cited

Protective Policy Transfer

Wenhao Yu, C. Karen Liu, Greg Turk

Being able to transfer existing skills to new situations is a key capability when training robots to operate in unpredictable real-world environments. A successful transfer algorit…