most citedIterative Motion Editing with Natural Language

22 citations · 23 across the 5 of their papers we have counts for

collaborators

5 papers

cs.GR2025★ 1 cited

Learning to Ball: Composing Policies for Long-Horizon Basketball Moves

Pei Xu, Zhen Wu, Ruocheng Wang +5

Learning a control policy for a multi-phase, long-horizon task, such as basketball maneuvers, remains challenging for reinforcement learning approaches due to the need for seamless…

cs.GR2025

Generating Detailed Character Motion from Blocking Poses

Purvi Goel, Guy Tevet, C. K. Liu +1

We focus on the problem of using generative diffusion models for the task of motion detailing: converting a rough version of a character animation, represented by a sparse set of c…

cs.CV2025

VirtualFencer: Generating Fencing Bouts based on Strategies Extracted from In-the-Wild Videos

Zhiyin Lin, Purvi Goel, Joy Yun +2

Fencing is a sport where athletes engage in diverse yet strategically logical motions. While most motions fall into a few high-level actions (e.g. step, lunge, parry), the executio…

cs.GR2025

Generative Motion Infilling From Imprecisely Timed Keyframes

Purvi Goel, Haotian Zhang, C. Karen Liu +1

Keyframes are a standard representation for kinematic motion specification. Recent learned motion-inbetweening methods use keyframes as a way to control generative motion models, a…

cs.GR2023★ 22 cited

Iterative Motion Editing with Natural Language

Purvi Goel, Kuan-Chieh Wang, C. Karen Liu +1

Text-to-motion diffusion models can generate realistic animations from text prompts, but do not support fine-grained motion editing controls. In this paper, we present a method for…