activity
20142026
most citedNoisy Networks for Exploration

570 citations · 2.6k across the 75 of their papers we have counts for

collaborators

82 papers

cs.LG2026

Bench-MFG: A Benchmark Suite for Learning in Stationary Mean Field Games

Lorenzo Magnino, Jiacheng Shen, Matthieu Geist +2

The intersection of Mean Field Games (MFGs) and Reinforcement Learning (RL) has fostered a growing family of algorithms designed to solve large-scale multi-agent systems. However,…

cs.LG2025

Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning

Zida Wu, Mathieu Lauriere, Matthieu Geist +2

Mean Field Games (MFGs) offer a powerful framework for studying large-scale multi-agent systems. Yet, learning Nash equilibria in MFGs remains a challenging problem, particularly w…

cs.LG2025

ShiQ: Bringing back Bellman to LLMs

Pierre Clavier, Nathan Grinsztajn, Raphael Avalos +8

The fine-tuning of pre-trained large language models (LLMs) using reinforcement learning (RL) is generally formulated as direct policy optimization. This approach was naturally fav…

cs.LG2024

Averaging log-likelihoods in direct alignment

Nathan Grinsztajn, Yannis Flet-Berliac, Mohammad Gheshlaghi Azar +8

To better align Large Language Models (LLMs) with human judgment, Reinforcement Learning from Human Feedback (RLHF) learns a reward model and then optimizes it using regularized RL…

cs.LG2024

Contrastive Policy Gradient: Aligning LLMs on sequence-level scores in a supervised-friendly fashion

Yannis Flet-Berliac, Nathan Grinsztajn, Florian Strub +8

Reinforcement Learning (RL) has been used to finetune Large Language Models (LLMs) using a reward model trained from preference data, to better align with human judgment. The recen…

cs.GT2024★ 1 cited

Population-aware Online Mirror Descent for Mean-Field Games by Deep Reinforcement Learning

Zida Wu, Mathieu Lauriere, Samuel Jia Cong Chua +3

Mean Field Games (MFGs) have the ability to handle large-scale multi-agent systems, but learning Nash equilibria in MFGs remains a challenging task. In this paper, we propose a dee…

cs.LG2024★ 3 cited

MusicRL: Aligning Music Generation to Human Preferences

Geoffrey Cideron, Sertan Girgin, Mauro Verzetti +11

We propose MusicRL, the first music generation system finetuned from human feedback. Appreciation of text-to-music models is particularly subjective since the concept of musicality…

cs.GT2023★ 1 cited

Learning Discrete-Time Major-Minor Mean Field Games

Kai Cui, Gökçe Dayanıklı, Mathieu Laurière +3

Recent techniques based on Mean Field Games (MFGs) allow the scalable analysis of multi-player games with many similar, rational agents. However, standard MFGs remain limited to ho…

cs.LG2023★ 1 cited

On Imitation in Mean-field Games

Giorgia Ramponi, Pavel Kolev, Olivier Pietquin +3

We explore the problem of imitation learning (IL) in the context of mean-field games (MFGs), where the goal is to imitate the behavior of a population of agents following a Nash eq…

cs.CL2023★ 4 cited

Factually Consistent Summarization via Reinforcement Learning with Textual Entailment Feedback

Paul Roit, Johan Ferret, Lior Shani +16

Despite the seeming success of contemporary grounded text generation systems, they often tend to generate factually inconsistent text with respect to their input. This phenomenon i…

cs.LG2023

Regularization and Variance-Weighted Regression Achieves Minimax Optimality in Linear MDPs: Theory and Practice

Toshinori Kitamura, Tadashi Kozuno, Yunhao Tang +12

Mirror descent value iteration (MDVI), an abstraction of Kullback-Leibler (KL) and entropy-regularized reinforcement learning (RL), has served as the basis for recent high-performi…

cs.RO2023

Get Back Here: Robust Imitation by Return-to-Distribution Planning

Geoffrey Cideron, Baruch Tabanpour, Sebastian Curi +6

We consider the Imitation Learning (IL) setup where expert data are not collected on the actual deployment environment but on a different version. To address the resulting distribu…

cs.SD2023★ 3 cited

Speak, Read and Prompt: High-Fidelity Text-to-Speech with Minimal Supervision

Eugene Kharitonov, Damien Vincent, Zalán Borsos +6

We introduce SPEAR-TTS, a multi-speaker text-to-speech (TTS) system that can be trained with minimal supervision. By combining two types of discrete speech representations, we cast…

cs.SD2023★ 8 cited

SingSong: Generating musical accompaniments from singing

Chris Donahue, Antoine Caillon, Adam Roberts +8

We present SingSong, a system that generates instrumental music to accompany input vocals, potentially offering musicians and non-musicians alike an intuitive new way to create mus…

cs.AI2022

On the importance of data collection for training general goal-reaching policies

Alexis Jacq, Manu Orsini, Gabriel Dulac-Arnold +3

Recent advances in ML suggest that the quantity of data available to a model is one of the primary bottlenecks to high performance. Although for language-based tasks there exist al…

cs.MA2022★ 3 cited

Emergent Communication: Generalization and Overfitting in Lewis Games

Mathieu Rita, Corentin Tallec, Paul Michel +4

Lewis signaling games are a class of simple communication games for simulating the emergence of language. In these games, two agents must agree on a communication protocol in order…

cs.CL2022★ 1 cited

vec2text with Round-Trip Translations

Geoffrey Cideron, Sertan Girgin, Anton Raichuk +3

We investigate models that can generate arbitrary natural language text (e.g. all English sentences) from a bounded, convex and well-behaved control space. We call them universal v…

cs.SD2022★ 24 cited

AudioLM: a Language Modeling Approach to Audio Generation

Zalán Borsos, Raphaël Marinier, Damien Vincent +8

We introduce AudioLM, a framework for high-quality audio generation with long-term consistency. AudioLM maps the input audio to a sequence of discrete tokens and casts audio genera…

cs.GT2022★ 2 cited

Learning Correlated Equilibria in Mean-Field Games

Paul Muller, Romuald Elie, Mark Rowland +7

The designs of many large-scale systems today, from traffic routing environments to smart grids, rely on game-theoretic equilibrium concepts. However, as the size of an -player…

cs.LG2022

KL-Entropy-Regularized RL with a Generative Model is Minimax Optimal

Tadashi Kozuno, Wenhao Yang, Nino Vieillard +10

In this work, we consider and analyze the sample complexity of model-free reinforcement learning with a generative model. Particularly, we analyze mirror descent value iteration (M…

cs.LG2022★ 13 cited

Learning in Mean Field Games: A Survey

Mathieu Laurière, Sarah Perrin, Julien Pérolat +5

Non-cooperative and cooperative games with a very large number of players have many applications but remain generally intractable when the number of players increases. Introduced b…

cs.MA2022★ 4 cited

On the role of population heterogeneity in emergent communication

Mathieu Rita, Florian Strub, Jean-Bastien Grill +2

Populations have often been perceived as a structuring component for language to emerge and evolve: the larger the population, the more structured the language. While this observat…

cs.LG2022★ 4 cited

Lazy-MDPs: Towards Interpretable Reinforcement Learning by Learning When to Act

Alexis Jacq, Johan Ferret, Olivier Pietquin +1

Traditionally, Reinforcement Learning (RL) aims at deciding how to act optimally for an artificial agent. We argue that deciding when to act is equally important. As humans, we dri…

cs.LG2022★ 13 cited

Scalable Deep Reinforcement Learning Algorithms for Mean Field Games

Mathieu Laurière, Sarah Perrin, Sertan Girgin +8

Mean Field Games (MFGs) have been introduced to efficiently approximate games with very large populations of strategic agents. Recently, the question of learning equilibria in MFGs…