activity
20142026
most citedNoisy Networks for Exploration

570 citations · 2.6k across the 75 of their papers we have counts for

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47 papers · 1 filter

cs.LG2026

Bench-MFG: A Benchmark Suite for Learning in Stationary Mean Field Games

Lorenzo Magnino, Jiacheng Shen, Matthieu Geist +2

The intersection of Mean Field Games (MFGs) and Reinforcement Learning (RL) has fostered a growing family of algorithms designed to solve large-scale multi-agent systems. However,…

cs.LG2025

Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning

Zida Wu, Mathieu Lauriere, Matthieu Geist +2

Mean Field Games (MFGs) offer a powerful framework for studying large-scale multi-agent systems. Yet, learning Nash equilibria in MFGs remains a challenging problem, particularly w…

cs.LG2025

ShiQ: Bringing back Bellman to LLMs

Pierre Clavier, Nathan Grinsztajn, Raphael Avalos +8

The fine-tuning of pre-trained large language models (LLMs) using reinforcement learning (RL) is generally formulated as direct policy optimization. This approach was naturally fav…

cs.LG2024

Averaging log-likelihoods in direct alignment

Nathan Grinsztajn, Yannis Flet-Berliac, Mohammad Gheshlaghi Azar +8

To better align Large Language Models (LLMs) with human judgment, Reinforcement Learning from Human Feedback (RLHF) learns a reward model and then optimizes it using regularized RL…

cs.LG2024

Contrastive Policy Gradient: Aligning LLMs on sequence-level scores in a supervised-friendly fashion

Yannis Flet-Berliac, Nathan Grinsztajn, Florian Strub +8

Reinforcement Learning (RL) has been used to finetune Large Language Models (LLMs) using a reward model trained from preference data, to better align with human judgment. The recen…

cs.LG2024★ 3 cited

MusicRL: Aligning Music Generation to Human Preferences

Geoffrey Cideron, Sertan Girgin, Mauro Verzetti +11

We propose MusicRL, the first music generation system finetuned from human feedback. Appreciation of text-to-music models is particularly subjective since the concept of musicality…

cs.LG2023★ 1 cited

On Imitation in Mean-field Games

Giorgia Ramponi, Pavel Kolev, Olivier Pietquin +3

We explore the problem of imitation learning (IL) in the context of mean-field games (MFGs), where the goal is to imitate the behavior of a population of agents following a Nash eq…

cs.LG2023

Regularization and Variance-Weighted Regression Achieves Minimax Optimality in Linear MDPs: Theory and Practice

Toshinori Kitamura, Tadashi Kozuno, Yunhao Tang +12

Mirror descent value iteration (MDVI), an abstraction of Kullback-Leibler (KL) and entropy-regularized reinforcement learning (RL), has served as the basis for recent high-performi…

cs.LG2022

KL-Entropy-Regularized RL with a Generative Model is Minimax Optimal

Tadashi Kozuno, Wenhao Yang, Nino Vieillard +10

In this work, we consider and analyze the sample complexity of model-free reinforcement learning with a generative model. Particularly, we analyze mirror descent value iteration (M…

cs.LG2022★ 13 cited

Learning in Mean Field Games: A Survey

Mathieu Laurière, Sarah Perrin, Julien Pérolat +5

Non-cooperative and cooperative games with a very large number of players have many applications but remain generally intractable when the number of players increases. Introduced b…

cs.LG2022★ 4 cited

Lazy-MDPs: Towards Interpretable Reinforcement Learning by Learning When to Act

Alexis Jacq, Johan Ferret, Olivier Pietquin +1

Traditionally, Reinforcement Learning (RL) aims at deciding how to act optimally for an artificial agent. We argue that deciding when to act is equally important. As humans, we dri…

cs.LG2022★ 13 cited

Scalable Deep Reinforcement Learning Algorithms for Mean Field Games

Mathieu Laurière, Sarah Perrin, Sertan Girgin +8

Mean Field Games (MFGs) have been introduced to efficiently approximate games with very large populations of strategic agents. Recently, the question of learning equilibria in MFGs…

cs.LG2021★ 3 cited

RLDS: an Ecosystem to Generate, Share and Use Datasets in Reinforcement Learning

Sabela Ramos, Sertan Girgin, Léonard Hussenot +9

We introduce RLDS (Reinforcement Learning Datasets), an ecosystem for recording, replaying, manipulating, annotating and sharing data in the context of Sequential Decision Making (…

cs.LG2021★ 2 cited

Continuous Control with Action Quantization from Demonstrations

Robert Dadashi, Léonard Hussenot, Damien Vincent +4

In this paper, we propose a novel Reinforcement Learning (RL) framework for problems with continuous action spaces: Action Quantization from Demonstrations (AQuaDem). The proposed…

cs.LG2021

Generalization in Mean Field Games by Learning Master Policies

Sarah Perrin, Mathieu Laurière, Julien Pérolat +3

Mean Field Games (MFGs) can potentially scale multi-agent systems to extremely large populations of agents. Yet, most of the literature assumes a single initial distribution for th…

cs.LG2021★ 1 cited

Implicitly Regularized RL with Implicit Q-Values

Nino Vieillard, Marcin Andrychowicz, Anton Raichuk +2

The -function is a central quantity in many Reinforcement Learning (RL) algorithms for which RL agents behave following a (soft)-greedy policy w.r.t. to . It is a powerful to…

cs.LG2021

Offline Reinforcement Learning as Anti-Exploration

Shideh Rezaeifar, Robert Dadashi, Nino Vieillard +4

Offline Reinforcement Learning (RL) aims at learning an optimal control from a fixed dataset, without interactions with the system. An agent in this setting should avoid selecting…

cs.LG2021★ 1 cited

There Is No Turning Back: A Self-Supervised Approach for Reversibility-Aware Reinforcement Learning

Nathan Grinsztajn, Johan Ferret, Olivier Pietquin +2

We propose to learn to distinguish reversible from irreversible actions for better informed decision-making in Reinforcement Learning (RL). From theoretical considerations, we show…

cs.LG2021★ 9 cited

Concave Utility Reinforcement Learning: the Mean-Field Game Viewpoint

Matthieu Geist, Julien Pérolat, Mathieu Laurière +5

Concave Utility Reinforcement Learning (CURL) extends RL from linear to concave utilities in the occupancy measure induced by the agent's policy. This encompasses not only RL but a…

cs.LG2021★ 18 cited

What Matters for Adversarial Imitation Learning?

Manu Orsini, Anton Raichuk, Léonard Hussenot +7

Adversarial imitation learning has become a popular framework for imitation in continuous control. Over the years, several variations of its components were proposed to enhance the…

cs.LG2021★ 1 cited

Don't Do What Doesn't Matter: Intrinsic Motivation with Action Usefulness

Mathieu Seurin, Florian Strub, Philippe Preux +1

Sparse rewards are double-edged training signals in reinforcement learning: easy to design but hard to optimize. Intrinsic motivation guidances have thus been developed toward alle…

cs.LG2021★ 7 cited

Hyperparameter Selection for Imitation Learning

Leonard Hussenot, Marcin Andrychowicz, Damien Vincent +11

We address the issue of tuning hyperparameters (HPs) for imitation learning algorithms in the context of continuous-control, when the underlying reward function of the demonstratin…

cs.LG2021★ 5 cited

Offline Reinforcement Learning with Pseudometric Learning

Robert Dadashi, Shideh Rezaeifar, Nino Vieillard +3

Offline Reinforcement Learning methods seek to learn a policy from logged transitions of an environment, without any interaction. In the presence of function approximation, and und…

cs.LG2021★ 12 cited

Adversarially Guided Actor-Critic

Yannis Flet-Berliac, Johan Ferret, Olivier Pietquin +2

Despite definite success in deep reinforcement learning problems, actor-critic algorithms are still confronted with sample inefficiency in complex environments, particularly in tas…