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20142026
most citedNoisy Networks for Exploration

570 citations · 2.6k across the 75 of their papers we have counts for

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Showing 2021Show all

17 papers · 1 filter

cs.LG2021★ 3 cited

RLDS: an Ecosystem to Generate, Share and Use Datasets in Reinforcement Learning

Sabela Ramos, Sertan Girgin, Léonard Hussenot +9

We introduce RLDS (Reinforcement Learning Datasets), an ecosystem for recording, replaying, manipulating, annotating and sharing data in the context of Sequential Decision Making (…

cs.GT2021

Learning Equilibria in Mean-Field Games: Introducing Mean-Field PSRO

Paul Muller, Mark Rowland, Romuald Elie +6

Recent advances in multiagent learning have seen the introduction ofa family of algorithms that revolve around the population-based trainingmethod PSRO, showing convergence to Nash…

math.DS2021

Solving N-player dynamic routing games with congestion: a mean field approach

Theophile Cabannes, Mathieu Lauriere, Julien Perolat +7

The recent emergence of navigational tools has changed traffic patterns and has now enabled new types of congestion-aware routing control like dynamic road pricing. Using the funda…

cs.LG2021★ 2 cited

Continuous Control with Action Quantization from Demonstrations

Robert Dadashi, Léonard Hussenot, Damien Vincent +4

In this paper, we propose a novel Reinforcement Learning (RL) framework for problems with continuous action spaces: Action Quantization from Demonstrations (AQuaDem). The proposed…

cs.LG2021

Generalization in Mean Field Games by Learning Master Policies

Sarah Perrin, Mathieu Laurière, Julien Pérolat +3

Mean Field Games (MFGs) can potentially scale multi-agent systems to extremely large populations of agents. Yet, most of the literature assumes a single initial distribution for th…

cs.AI2021

Learning Natural Language Generation from Scratch

Alice Martin Donati, Guillaume Quispe, Charles Ollion +3

This paper introduces TRUncated ReinForcement Learning for Language (TrufLL), an original ap-proach to train conditional language models from scratch by only using reinforcement le…

cs.LG2021★ 1 cited

Implicitly Regularized RL with Implicit Q-Values

Nino Vieillard, Marcin Andrychowicz, Anton Raichuk +2

The -function is a central quantity in many Reinforcement Learning (RL) algorithms for which RL agents behave following a (soft)-greedy policy w.r.t. to . It is a powerful to…

cs.LG2021

Offline Reinforcement Learning as Anti-Exploration

Shideh Rezaeifar, Robert Dadashi, Nino Vieillard +4

Offline Reinforcement Learning (RL) aims at learning an optimal control from a fixed dataset, without interactions with the system. An agent in this setting should avoid selecting…

cs.LG2021★ 1 cited

There Is No Turning Back: A Self-Supervised Approach for Reversibility-Aware Reinforcement Learning

Nathan Grinsztajn, Johan Ferret, Olivier Pietquin +2

We propose to learn to distinguish reversible from irreversible actions for better informed decision-making in Reinforcement Learning (RL). From theoretical considerations, we show…

cs.LG2021★ 9 cited

Concave Utility Reinforcement Learning: the Mean-Field Game Viewpoint

Matthieu Geist, Julien Pérolat, Mathieu Laurière +5

Concave Utility Reinforcement Learning (CURL) extends RL from linear to concave utilities in the occupancy measure induced by the agent's policy. This encompasses not only RL but a…

cs.LG2021★ 18 cited

What Matters for Adversarial Imitation Learning?

Manu Orsini, Anton Raichuk, Léonard Hussenot +7

Adversarial imitation learning has become a popular framework for imitation in continuous control. Over the years, several variations of its components were proposed to enhance the…

cs.LG2021★ 1 cited

Don't Do What Doesn't Matter: Intrinsic Motivation with Action Usefulness

Mathieu Seurin, Florian Strub, Philippe Preux +1

Sparse rewards are double-edged training signals in reinforcement learning: easy to design but hard to optimize. Intrinsic motivation guidances have thus been developed toward alle…

cs.LG2021★ 7 cited

Hyperparameter Selection for Imitation Learning

Leonard Hussenot, Marcin Andrychowicz, Damien Vincent +11

We address the issue of tuning hyperparameters (HPs) for imitation learning algorithms in the context of continuous-control, when the underlying reward function of the demonstratin…

cs.MA2021

Mean Field Games Flock! The Reinforcement Learning Way

Sarah Perrin, Mathieu Laurière, Julien Pérolat +3

We present a method enabling a large number of agents to learn how to flock, which is a natural behavior observed in large populations of animals. This problem has drawn a lot of i…

cs.LG2021★ 5 cited

Offline Reinforcement Learning with Pseudometric Learning

Robert Dadashi, Shideh Rezaeifar, Nino Vieillard +3

Offline Reinforcement Learning methods seek to learn a policy from logged transitions of an environment, without any interaction. In the presence of function approximation, and und…

cs.AI2021★ 10 cited

Scaling up Mean Field Games with Online Mirror Descent

Julien Perolat, Sarah Perrin, Romuald Elie +5

We address scaling up equilibrium computation in Mean Field Games (MFGs) using Online Mirror Descent (OMD). We show that continuous-time OMD provably converges to a Nash equilibriu…

cs.LG2021★ 12 cited

Adversarially Guided Actor-Critic

Yannis Flet-Berliac, Johan Ferret, Olivier Pietquin +2

Despite definite success in deep reinforcement learning problems, actor-critic algorithms are still confronted with sample inefficiency in complex environments, particularly in tas…