activity
20172023
most citedAugmented Reality and Robotics: A Survey and Taxonomy for AR-enhanced Human-Robot Interaction and Robotic Interfaces

236 citations · 861 across the 17 of their papers we have counts for

collaborators

18 papers

cs.HC2023★ 40 cited

VR Haptics at Home: Repurposing Everyday Objects and Environment for Casual and On-Demand VR Haptic Experiences

Cathy Mengying Fang, Ryo Suzuki, Daniel Leithinger

This paper introduces VR Haptics at Home, a method of repurposing everyday objects in the home to provide casual and on-demand haptic experiences. Current VR haptic devices are oft…

cs.HC2023★ 28 cited

ChameleonControl: Teleoperating Real Human Surrogates through Mixed Reality Gestural Guidance for Remote Hands-on Classrooms

Mehrad Faridan, Bheesha Kumari, Ryo Suzuki

We present ChameleonControl, a real-human teleoperation system for scalable remote instruction in hands-on classrooms. In contrast to existing video or AR/VR-based remote hands-on…

cs.HC2023★ 55 cited

Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching

Kyzyl Monteiro, Ritik Vatsal, Neil Chulpongsatorn +2

This paper introduces Teachable Reality, an augmented reality (AR) prototyping tool for creating interactive tangible AR applications with arbitrary everyday objects. Teachable Rea…

cs.HC2022★ 2 cited

HapticLever: Kinematic Force Feedback using a 3D Pantograph

Marcus Friedel, Ehud Sharlin, Ryo Suzuki

HapticLever is a new kinematic approach for VR haptics which uses a 3D pantograph to stiffly render large-scale surfaces using small-scale proxies. The HapticLever approach does no…

cs.HC2022★ 12 cited

UltraBots: Large-Area Mid-Air Haptics for VR with Robotically Actuated Ultrasound Transducers

Mehrad Faridan, Marcus Friedel, Ryo Suzuki

We introduce UltraBots, a system that combines ultrasound haptic feedback and robotic actuation for large-area mid-air haptics for VR. Ultrasound haptics can provide precise mid-ai…

cs.HC2022

Mixels: Fabricating Interfaces using Programmable Magnetic Pixels

Martin Nisser, Yashaswini Makaram, Lucian Covarrubias +4

In this paper, we present Mixels, programmable magnetic pixels that can be rapidly fabricated using an electromagnetic printhead mounted on an off-the-shelve 3-axis CNC machine. Th…

cs.HC2022★ 46 cited

Sketched Reality: Sketching Bi-Directional Interactions Between Virtual and Physical Worlds with AR and Actuated Tangible UI

Hiroki Kaimoto, Kyzyl Monteiro, Mehrad Faridan +5

This paper introduces Sketched Reality, an approach that combines AR sketching and actuated tangible user interfaces (TUI) for bidirectional sketching interaction. Bi-directional s…

cs.RO2022

ElectroVoxel: Electromagnetically Actuated Pivoting for Scalable Modular Self-Reconfigurable Robots

Martin Nisser, Leon Cheng, Yashaswini Makaram +2

This paper introduces a cube-based reconfigurable robot that utilizes an electromagnet-based actuation framework to reconfigure in three dimensions via pivoting. While a variety of…

cs.RO2022★ 236 cited

Augmented Reality and Robotics: A Survey and Taxonomy for AR-enhanced Human-Robot Interaction and Robotic Interfaces

Ryo Suzuki, Adnan Karim, Tian Xia +2

This paper contributes to a taxonomy of augmented reality and robotics based on a survey of 460 research papers. Augmented and mixed reality (AR/MR) have emerged as a new way to en…

cs.RO2022★ 4 cited

Swarm Fabrication: Reconfigurable 3D Printers and Drawing Plotters Made of Swarm Robots

Samin Farajian, Hiroki Kaimoto, Ryo Suzuki

We introduce Swarm Fabrication, a novel concept of creating on-demand, scalable, and reconfigurable fabrication machines made of swarm robots. We present ways to construct an eleme…

cs.RO2020★ 119 cited

RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots

Ryo Suzuki, Hooman Hedayati, Clement Zheng +5

RoomShift is a room-scale dynamic haptic environment for virtual reality, using a small swarm of robots that can move furniture. RoomShift consists of nine shape-changing robots: R…

cs.HC2020★ 91 cited

RealitySketch: Embedding Responsive Graphics and Visualizations in AR through Dynamic Sketching

Ryo Suzuki, Rubaiat Habib Kazi, Li-Yi Wei +3

We present RealitySketch, an augmented reality interface for sketching interactive graphics and visualizations. In recent years, an increasing number of AR sketching tools enable u…

cs.RO2020

PufferBot: Actuated Expandable Structures for Aerial Robots

Hooman Hedayati, Ryo Suzuki1, Daniel Leithinger +1

We present PufferBot, an aerial robot with an expandable structure that may expand to protect a drone's propellers when the robot is close to obstacles or collocated humans. Puffer…

cs.HC2020★ 78 cited

LiftTiles: Constructive Building Blocks for Prototyping Room-scale Shape-changing Interfaces

Ryo Suzuki, Ryosuke Nakayama, Dan Liu +3

Large-scale shape-changing interfaces have great potential, but creating such systems requires substantial time, cost, space, and efforts, which hinders the research community to e…

cs.RO2019★ 129 cited

ShapeBots: Shape-changing Swarm Robots

Ryo Suzuki, Clement Zheng, Yasuaki Kakehi +4

We introduce shape-changing swarm robots. A swarm of self-transformable robots can both individually and collectively change their configuration to display information, actuate obj…

cs.HC2018★ 5 cited

Tabby: Explorable Design for 3D Printing Textures

Ryo Suzuki, Koji Yatani, Mark D. Gross +1

This paper presents Tabby, an interactive and explorable design tool for 3D printing textures. Tabby allows texture design with direct manipulation in the following workflow: 1) se…

cs.HC2017★ 12 cited

FluxMarker: Enhancing Tactile Graphics with Dynamic Tactile Markers

Ryo Suzuki, Abigale Stangl, Mark D. Gross +1

For people with visual impairments, tactile graphics are an important means to learn and explore information. However, raised line tactile graphics created with traditional materia…

cs.HC2017★ 4 cited

Autocomplete Textures for 3D Printing

Ryo Suzuki, Tom Yeh, Koji Yatani +1

Texture is an essential property of physical objects that affects aesthetics, usability, and functionality. However, designing and applying textures to 3D objects with existing too…