236 citations · 861 across the 17 of their papers we have counts for
18 papers
VR Haptics at Home: Repurposing Everyday Objects and Environment for Casual and On-Demand VR Haptic Experiences
Cathy Mengying Fang, Ryo Suzuki, Daniel Leithinger
This paper introduces VR Haptics at Home, a method of repurposing everyday objects in the home to provide casual and on-demand haptic experiences. Current VR haptic devices are oft…
ChameleonControl: Teleoperating Real Human Surrogates through Mixed Reality Gestural Guidance for Remote Hands-on Classrooms
Mehrad Faridan, Bheesha Kumari, Ryo Suzuki
We present ChameleonControl, a real-human teleoperation system for scalable remote instruction in hands-on classrooms. In contrast to existing video or AR/VR-based remote hands-on…
Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching
Kyzyl Monteiro, Ritik Vatsal, Neil Chulpongsatorn +2
This paper introduces Teachable Reality, an augmented reality (AR) prototyping tool for creating interactive tangible AR applications with arbitrary everyday objects. Teachable Rea…
HapticLever: Kinematic Force Feedback using a 3D Pantograph
Marcus Friedel, Ehud Sharlin, Ryo Suzuki
HapticLever is a new kinematic approach for VR haptics which uses a 3D pantograph to stiffly render large-scale surfaces using small-scale proxies. The HapticLever approach does no…
UltraBots: Large-Area Mid-Air Haptics for VR with Robotically Actuated Ultrasound Transducers
Mehrad Faridan, Marcus Friedel, Ryo Suzuki
We introduce UltraBots, a system that combines ultrasound haptic feedback and robotic actuation for large-area mid-air haptics for VR. Ultrasound haptics can provide precise mid-ai…
Mixels: Fabricating Interfaces using Programmable Magnetic Pixels
Martin Nisser, Yashaswini Makaram, Lucian Covarrubias +4
In this paper, we present Mixels, programmable magnetic pixels that can be rapidly fabricated using an electromagnetic printhead mounted on an off-the-shelve 3-axis CNC machine. Th…
Sketched Reality: Sketching Bi-Directional Interactions Between Virtual and Physical Worlds with AR and Actuated Tangible UI
Hiroki Kaimoto, Kyzyl Monteiro, Mehrad Faridan +5
This paper introduces Sketched Reality, an approach that combines AR sketching and actuated tangible user interfaces (TUI) for bidirectional sketching interaction. Bi-directional s…
ElectroVoxel: Electromagnetically Actuated Pivoting for Scalable Modular Self-Reconfigurable Robots
Martin Nisser, Leon Cheng, Yashaswini Makaram +2
This paper introduces a cube-based reconfigurable robot that utilizes an electromagnet-based actuation framework to reconfigure in three dimensions via pivoting. While a variety of…
Augmented Reality and Robotics: A Survey and Taxonomy for AR-enhanced Human-Robot Interaction and Robotic Interfaces
Ryo Suzuki, Adnan Karim, Tian Xia +2
This paper contributes to a taxonomy of augmented reality and robotics based on a survey of 460 research papers. Augmented and mixed reality (AR/MR) have emerged as a new way to en…
Swarm Fabrication: Reconfigurable 3D Printers and Drawing Plotters Made of Swarm Robots
Samin Farajian, Hiroki Kaimoto, Ryo Suzuki
We introduce Swarm Fabrication, a novel concept of creating on-demand, scalable, and reconfigurable fabrication machines made of swarm robots. We present ways to construct an eleme…
RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots
Ryo Suzuki, Hooman Hedayati, Clement Zheng +5
RoomShift is a room-scale dynamic haptic environment for virtual reality, using a small swarm of robots that can move furniture. RoomShift consists of nine shape-changing robots: R…
RealitySketch: Embedding Responsive Graphics and Visualizations in AR through Dynamic Sketching
Ryo Suzuki, Rubaiat Habib Kazi, Li-Yi Wei +3
We present RealitySketch, an augmented reality interface for sketching interactive graphics and visualizations. In recent years, an increasing number of AR sketching tools enable u…
PufferBot: Actuated Expandable Structures for Aerial Robots
Hooman Hedayati, Ryo Suzuki1, Daniel Leithinger +1
We present PufferBot, an aerial robot with an expandable structure that may expand to protect a drone's propellers when the robot is close to obstacles or collocated humans. Puffer…
LiftTiles: Constructive Building Blocks for Prototyping Room-scale Shape-changing Interfaces
Ryo Suzuki, Ryosuke Nakayama, Dan Liu +3
Large-scale shape-changing interfaces have great potential, but creating such systems requires substantial time, cost, space, and efforts, which hinders the research community to e…
ShapeBots: Shape-changing Swarm Robots
Ryo Suzuki, Clement Zheng, Yasuaki Kakehi +4
We introduce shape-changing swarm robots. A swarm of self-transformable robots can both individually and collectively change their configuration to display information, actuate obj…
Tabby: Explorable Design for 3D Printing Textures
Ryo Suzuki, Koji Yatani, Mark D. Gross +1
This paper presents Tabby, an interactive and explorable design tool for 3D printing textures. Tabby allows texture design with direct manipulation in the following workflow: 1) se…
FluxMarker: Enhancing Tactile Graphics with Dynamic Tactile Markers
Ryo Suzuki, Abigale Stangl, Mark D. Gross +1
For people with visual impairments, tactile graphics are an important means to learn and explore information. However, raised line tactile graphics created with traditional materia…
Autocomplete Textures for 3D Printing
Ryo Suzuki, Tom Yeh, Koji Yatani +1
Texture is an essential property of physical objects that affects aesthetics, usability, and functionality. However, designing and applying textures to 3D objects with existing too…