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20162023
most citedEmbodied Hands: Modeling and Capturing Hands and Bodies Together

1.1k citations · 3.7k across the 97 of their papers we have counts for

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Showing 2022Show all

28 papers · 1 filter

cs.CV2022

MIME: Human-Aware 3D Scene Generation

Hongwei Yi, Chun-Hao P. Huang, Shashank Tripathi +3

Generating realistic 3D worlds occupied by moving humans has many applications in games, architecture, and synthetic data creation. But generating such scenes is expensive and labo…

cs.CV2022★ 3 cited

PointAvatar: Deformable Point-based Head Avatars from Videos

Yufeng Zheng, Wang Yifan, Gordon Wetzstein +2

The ability to create realistic, animatable and relightable head avatars from casual video sequences would open up wide ranging applications in communication and entertainment. Cur…

cs.CV2022★ 8 cited

ECON: Explicit Clothed humans Optimized via Normal integration

Yuliang Xiu, Jinlong Yang, Xu Cao +2

The combination of deep learning, artist-curated scans, and Implicit Functions (IF), is enabling the creation of detailed, clothed, 3D humans from images. However, existing methods…

cs.CV2022★ 5 cited

HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamics

Artur Grigorev, Bernhard Thomaszewski, Michael J. Black +1

We propose a method that leverages graph neural networks, multi-level message passing, and unsupervised training to enable real-time prediction of realistic clothing dynamics. Wher…

cs.CV2022

Generating Holistic 3D Human Motion from Speech

Hongwei Yi, Hualin Liang, Yifei Liu +5

This work addresses the problem of generating 3D holistic body motions from human speech. Given a speech recording, we synthesize sequences of 3D body poses, hand gestures, and fac…

cs.CV2022★ 2 cited

Fast-SNARF: A Fast Deformer for Articulated Neural Fields

Xu Chen, Tianjian Jiang, Jie Song +4

Neural fields have revolutionized the area of 3D reconstruction and novel view synthesis of rigid scenes. A key challenge in making such methods applicable to articulated objects,…