activity
20132026
most citedHuman-level performance in first-person multiplayer games with population-based deep reinforcement learning

693 citations · 3.6k across the 81 of their papers we have counts for

collaborators
Showing 2024Show all

6 papers · 1 filter

cs.AI2024★ 1 cited

A theory of appropriateness with applications to generative artificial intelligence

Joel Z. Leibo, Alexander Sasha Vezhnevets, Manfred Diaz +11

What is appropriateness? Humans navigate a multi-scale mosaic of interlocking notions of what is appropriate for different situations. We act one way with our friends, another with…

cs.LG2024

InvestESG: A multi-agent reinforcement learning benchmark for studying climate investment as a social dilemma

Xiaoxuan Hou, Jiayi Yuan, Joel Z. Leibo +1

InvestESG is a novel multi-agent reinforcement learning (MARL) benchmark designed to study the impact of Environmental, Social, and Governance (ESG) disclosure mandates on corporat…

cs.AI2024

Artificial Generational Intelligence: Cultural Accumulation in Reinforcement Learning

Jonathan Cook, Chris Lu, Edward Hughes +2

Cultural accumulation drives the open-ended and diverse progress in capabilities spanning human history. It builds an expanding body of knowledge and skills by combining individual…

cs.AI2024★ 37 cited

A social path to human-like artificial intelligence

Edgar A. Duéñez-Guzmán, Suzanne Sadedin, Jane X. Wang +2

Traditionally, cognitive and computer scientists have viewed intelligence solipsistically, as a property of unitary agents devoid of social context. Given the success of contempora…

cs.GT2024

Visualizing 2x2 Normal-Form Games: twoxtwogame LaTeX Package

Luke Marris, Ian Gemp, Siqi Liu +2

Normal-form games with two players, each with two strategies, are the most studied class of games. These so-called 2x2 games are used to model a variety of strategic interactions.…

cs.AI2024

Neural Population Learning beyond Symmetric Zero-sum Games

Siqi Liu, Luke Marris, Marc Lanctot +3

We study computationally efficient methods for finding equilibria in n-player general-sum games, specifically ones that afford complex visuomotor skills. We show how existing metho…