activity
20132026
most citedHuman-level performance in first-person multiplayer games with population-based deep reinforcement learning

693 citations · 3.6k across the 81 of their papers we have counts for

collaborators
Showing 2018Show all

10 papers · 1 filter

cs.NE2018

Malthusian Reinforcement Learning

Joel Z. Leibo, Julien Perolat, Edward Hughes +6

Here we explore a new algorithmic framework for multi-agent reinforcement learning, called Malthusian reinforcement learning, which extends self-play to include fitness-linked popu…

cs.MA2018

Evolving intrinsic motivations for altruistic behavior

Jane X. Wang, Edward Hughes, Chrisantha Fernando +3

Multi-agent cooperation is an important feature of the natural world. Many tasks involve individual incentives that are misaligned with the common good, yet a wide range of organis…

cs.LG2018★ 254 cited

Social Influence as Intrinsic Motivation for Multi-Agent Deep Reinforcement Learning

Natasha Jaques, Angeliki Lazaridou, Edward Hughes +5

We propose a unified mechanism for achieving coordination and communication in Multi-Agent Reinforcement Learning (MARL), through rewarding agents for having causal influence over…

cs.LG2018★ 693 cited

Human-level performance in first-person multiplayer games with population-based deep reinforcement learning

Max Jaderberg, Wojciech M. Czarnecki, Iain Dunning +15

Recent progress in artificial intelligence through reinforcement learning (RL) has shown great success on increasingly complex single-agent environments and two-player turn-based g…

cs.AI2018★ 43 cited

Emergent Communication through Negotiation

Kris Cao, Angeliki Lazaridou, Marc Lanctot +3

Multi-agent reinforcement learning offers a way to study how communication could emerge in communities of agents needing to solve specific problems. In this paper, we study the eme…

cs.LG2018★ 141 cited

Unsupervised Predictive Memory in a Goal-Directed Agent

Greg Wayne, Chia-Chun Hung, David Amos +21

Animals execute goal-directed behaviours despite the limited range and scope of their sensors. To cope, they explore environments and store memories maintaining estimates of import…

cs.GT2018

A Generalised Method for Empirical Game Theoretic Analysis

Karl Tuyls, Julien Perolat, Marc Lanctot +2

This paper provides theoretical bounds for empirical game theoretical analysis of complex multi-agent interactions. We provide insights in the empirical meta game showing that a Na…

cs.LG2018★ 40 cited

Kickstarting Deep Reinforcement Learning

Simon Schmitt, Jonathan J. Hudson, Augustin Zidek +8

We present a method for using previously-trained 'teacher' agents to kickstart the training of a new 'student' agent. To this end, we leverage ideas from policy distillation and po…

cs.NE2018★ 71 cited

Inequity aversion improves cooperation in intertemporal social dilemmas

Edward Hughes, Joel Z. Leibo, Matthew G. Phillips +9

Groups of humans are often able to find ways to cooperate with one another in complex, temporally extended social dilemmas. Models based on behavioral economics are only able to ex…

cs.AI2018★ 58 cited

Psychlab: A Psychology Laboratory for Deep Reinforcement Learning Agents

Joel Z. Leibo, Cyprien de Masson d'Autume, Daniel Zoran +10

Psychlab is a simulated psychology laboratory inside the first-person 3D game world of DeepMind Lab (Beattie et al. 2016). Psychlab enables implementations of classical laboratory…