activity
20132026
most citedHuman-level performance in first-person multiplayer games with population-based deep reinforcement learning

693 citations · 3.6k across the 81 of their papers we have counts for

collaborators
Showing 2019Show all

5 papers · 1 filter

cs.LG2019★ 28 cited

Generalization of Reinforcement Learners with Working and Episodic Memory

Meire Fortunato, Melissa Tan, Ryan Faulkner +6

Memory is an important aspect of intelligence and plays a role in many deep reinforcement learning models. However, little progress has been made in understanding when specific mem…

cs.LG2019★ 10 cited

Options as responses: Grounding behavioural hierarchies in multi-agent RL

Alexander Sasha Vezhnevets, Yuhuai Wu, Remi Leblond +1

This paper investigates generalisation in multi-agent games, where the generality of the agent can be evaluated by playing against opponents it hasn't seen during training. We prop…

cs.LG2019★ 10 cited

Interval timing in deep reinforcement learning agents

Ben Deverett, Ryan Faulkner, Meire Fortunato +2

The measurement of time is central to intelligent behavior. We know that both animals and artificial agents can successfully use temporal dependencies to select actions. In artific…

cs.MA2019★ 23 cited

Learning Reciprocity in Complex Sequential Social Dilemmas

Tom Eccles, Edward Hughes, János Kramár +2

Reciprocity is an important feature of human social interaction and underpins our cooperative nature. What is more, simple forms of reciprocity have proved remarkably resilient in…

cs.AI2019★ 64 cited

Autocurricula and the Emergence of Innovation from Social Interaction: A Manifesto for Multi-Agent Intelligence Research

Joel Z. Leibo, Edward Hughes, Marc Lanctot +1

Evolution has produced a multi-scale mosaic of interacting adaptive units. Innovations arise when perturbations push parts of the system away from stable equilibria into new regime…