activity
20122022
most citedLOCUS: A Multi-Sensor Lidar-Centric Solution for High-Precision Odometry and 3D Mapping in Real-Time

129 citations · 205 across the 17 of their papers we have counts for

collaborators

39 papers

cs.CV20226 cited

NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fields

Antoni Rosinol, John J. Leonard, Luca Carlone

We propose a novel geometric and photometric 3D mapping pipeline for accurate and real-time scene reconstruction from monocular images. To achieve this, we leverage recent advances…

cs.CV20221 cited

Probabilistic Volumetric Fusion for Dense Monocular SLAM

Antoni Rosinol, John J. Leonard, Luca Carlone

We present a novel method to reconstruct 3D scenes from images by leveraging deep dense monocular SLAM and fast uncertainty propagation. The proposed approach is able to 3D reconst…

cs.RO20221 cited

Loc-NeRF: Monte Carlo Localization using Neural Radiance Fields

Dominic Maggio, Marcus Abate, Jingnan Shi +2

We present Loc-NeRF, a real-time vision-based robot localization approach that combines Monte Carlo localization and Neural Radiance Fields (NeRF). Our system uses a pre-trained Ne…

cs.RO20222 cited

Monitoring of Perception Systems: Deterministic, Probabilistic, and Learning-based Fault Detection and Identification

Pasquale Antonante, Heath Nilsen, Luca Carlone

This paper investigates runtime monitoring of perception systems. Perception is a critical component of high-integrity applications of robotics and autonomous systems, such as self…

cs.RO202141 cited

Beyond Robustness: A Taxonomy of Approaches towards Resilient Multi-Robot Systems

Amanda Prorok, Matthew Malencia, Luca Carlone +3

Robustness is key to engineering, automation, and science as a whole. However, the property of robustness is often underpinned by costly requirements such as over-provisioning, kno…

cs.CV2021

Smooth Mesh Estimation from Depth Data using Non-Smooth Convex Optimization

Antoni Rosinol, Luca Carlone

Meshes are commonly used as 3D maps since they encode the topology of the scene while being lightweight. Unfortunately, 3D meshes are mathematically difficult to handle directly be…