activity
20242026
collaborators

7 papers

cs.CV2026

Intrinsic Geometry-Appearance Consistency Optimization for Sparse-View Gaussian Splatting

Kaiqiang Xiong, Rui Peng, Jiahao Wu +5

3D human reconstruction from a single image is a challenging problem and has been exclusively studied in the literature. Recently, some methods have resorted to diffusion models fo…

cs.CV2025

LocalDyGS: Multi-view Global Dynamic Scene Modeling via Adaptive Local Implicit Feature Decoupling

Jiahao Wu, Rui Peng, Jianbo Jiao +7

Due to the complex and highly dynamic motions in the real world, synthesizing dynamic videos from multi-view inputs for arbitrary viewpoints is challenging. Previous works based on…

cs.CV2025

Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting

Jinbo Yan, Rui Peng, Zhiyan Wang +5

Building Free-Viewpoint Videos in a streaming manner offers the advantage of rapid responsiveness compared to offline training methods, greatly enhancing user experience. However,…

cs.CV2025

Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene

Jiahao Wu, Rui Peng, Zhiyan Wang +5

Novel view synthesis has long been a practical but challenging task, although the introduction of numerous methods to solve this problem, even combining advanced representations li…

cs.CV2024

4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes

Jinbo Yan, Rui Peng, Luyang Tang +1

Reconstructing dynamic scenes from video sequences is a highly promising task in the multimedia domain. While previous methods have made progress, they often struggle with slow ren…

cs.CV2024

Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis

Rui Peng, Wangze Xu, Luyang Tang +3

Despite the substantial progress of novel view synthesis, existing methods, either based on the Neural Radiance Fields (NeRF) or more recently 3D Gaussian Splatting (3DGS), suffer…