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20112023
most citedVariational principle for non-additive neutralized Bowen topological pressure

7 citations · 30 across the 12 of their papers we have counts for

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10 papers · 1 filter

cs.CV2023

Instant-NVR: Instant Neural Volumetric Rendering for Human-object Interactions from Monocular RGBD Stream

Yuheng Jiang, Kaixin Yao, Zhuo Su +3

Convenient 4D modeling of human-object interactions is essential for numerous applications. However, monocular tracking and rendering of complex interaction scenarios remain challe…

cs.CV2023★ 2 cited

CIMI4D: A Large Multimodal Climbing Motion Dataset under Human-scene Interactions

Ming Yan, Xin Wang, Yudi Dai +5

Motion capture is a long-standing research problem. Although it has been studied for decades, the majority of research focus on ground-based movements such as walking, sitting, dan…

cs.CV2023★ 1 cited

SLOPER4D: A Scene-Aware Dataset for Global 4D Human Pose Estimation in Urban Environments

Yudi Dai, Yitai Lin, Xiping Lin +6

We present SLOPER4D, a novel scene-aware dataset collected in large urban environments to facilitate the research of global human pose estimation (GHPE) with human-scene interactio…

cs.CV2022★ 1 cited

HumanGen: Generating Human Radiance Fields with Explicit Priors

Suyi Jiang, Haoran Jiang, Ziyu Wang +3

Recent years have witnessed the tremendous progress of 3D GANs for generating view-consistent radiance fields with photo-realism. Yet, high-quality generation of human radiance fie…

cs.CV2022

Relightable Neural Human Assets from Multi-view Gradient Illuminations

Taotao Zhou, Kai He, Di Wu +6

Human modeling and relighting are two fundamental problems in computer vision and graphics, where high-quality datasets can largely facilitate related research. However, most exist…

cs.CV2022★ 5 cited

Learning Variational Motion Prior for Video-based Motion Capture

Xin Chen, Zhuo Su, Lingbo Yang +4

Motion capture from a monocular video is fundamental and crucial for us humans to naturally experience and interact with each other in Virtual Reality (VR) and Augmented Reality (A…