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20242026
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cs.CV2026

SPIRAL: Self-Evolving Action-Conditioned Video Generation via Reflective Planning Agents

Yu Yang, Yue Liao, Jianbiao Mei +11

Long-horizon action-conditioned video generation aims to synthesize temporally coherent videos that follow complex action instructions over extended horizons, requiring procedural…

cs.CV2025

Generalizable Human Gaussians from Single-View Image

Jinnan Chen, Chen Li, Jianfeng Zhang +4

In this work, we tackle the task of learning 3D human Gaussians from a single image, focusing on recovering detailed appearance and geometry including unobserved regions. We introd…

cs.CV2025

FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene Reconstruction

Yunsong Wang, Tianxin Huang, Hanlin Chen +1

Recently, the integration of the efficient feed-forward scheme into 3D Gaussian Splatting (3DGS) has been actively explored. However, most existing methods focus on sparse view rec…

cs.CV2025

NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance

Hanlin Chen, Chen Li, Yunsong Wang +1

Existing neural implicit surface reconstruction methods have achieved impressive performance in multi-view 3D reconstruction by leveraging explicit geometry priors such as depth ma…

cs.CV2024

ChatSplat: 3D Conversational Gaussian Splatting

Hanlin Chen, Fangyin Wei, Gim Hee Lee

Humans naturally interact with their 3D surroundings using language, and modeling 3D language fields for scene understanding and interaction has gained growing interest. This paper…

cs.CV2024

VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction

Hanlin Chen, Fangyin Wei, Chen Li +3

Although 3D Gaussian Splatting has been widely studied because of its realistic and efficient novel-view synthesis, it is still challenging to extract a high-quality surface from t…