4 papers
Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation
Hanlin Chen, Jiaxin Wei, Xibin Song +5
Frame-wise action-controlled image-to-video generation is a promising paradigm for interactive world simulation, where each control signal should elicit an immediate visual respons…
UrbanGS: A Scalable and Efficient Architecture for Geometrically Accurate Large-Scene Reconstruction
Changbai Li, Haodong Zhu, Hanlin Chen +6
While 3D Gaussian Splatting (3DGS) enables high-quality, real-time rendering for bounded scenes, its extension to large-scale urban environments gives rise to critical challenges i…
Surf3R: Rapid Surface Reconstruction from Sparse RGB Views in Seconds
Haodong Zhu, Changbai Li, Yangyang Ren +5
Current multi-view 3D reconstruction methods rely on accurate camera calibration and pose estimation, requiring complex and time-intensive pre-processing that hinders their practic…
HRGS: Hierarchical Gaussian Splatting for Memory-Efficient High-Resolution 3D Reconstruction
Changbai Li, Haodong Zhu, Hanlin Chen +6
3D Gaussian Splatting (3DGS) has made significant strides in real-time 3D scene reconstruction, but faces memory scalability issues in high-resolution scenarios. To address this, w…