activity
20232026
most citedGAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning

2 citations · 2 across the 10 of their papers we have counts for

collaborators

11 papers

cs.RO2026

GRAIL: Generating Humanoid Loco-Manipulation from World Models

Tianyi Xie, Haotian Zhang, Jinhyung Park +17

Scaling humanoid loco-manipulation requires robot-compatible demonstrations across diverse objects, whole-body motions, and scene geometries, but teleoperation and motion capture a…

cs.CV2026

Kimodo: Scaling Controllable Human Motion Generation

Davis Rempe, Mathis Petrovich, Ye Yuan +21

High-quality human motion data is becoming increasingly important for applications in robotics, simulation, and entertainment. Recent generative models offer a potential data sourc…

cs.GR2025

Dream, Lift, Animate: From Single Images to Animatable Gaussian Avatars

Marcel C. Bühler, Ye Yuan, Xueting Li +3

We introduce Dream, Lift, Animate (DLA), a novel framework that reconstructs animatable 3D human avatars from a single image. This is achieved by leveraging multi-view generation,…

cs.CV2025

AdaHuman: Animatable Detailed 3D Human Generation with Compositional Multiview Diffusion

Yangyi Huang, Ye Yuan, Xueting Li +2

Existing methods for image-to-3D avatar generation struggle to produce highly detailed, animation-ready avatars suitable for real-world applications. We introduce AdaHuman, a novel…

cs.CV2025

GeoMan: Temporally Consistent Human Geometry Estimation using Image-to-Video Diffusion

Gwanghyun Kim, Xueting Li, Ye Yuan +5

Estimating accurate and temporally consistent 3D human geometry from videos is a challenging problem in computer vision. Existing methods, primarily optimized for single images, of…

cs.GR2025

GENMO: A GENeralist Model for Human MOtion

Jiefeng Li, Jinkun Cao, Haotian Zhang +4

Human motion modeling traditionally separates motion generation and estimation into distinct tasks with specialized models. Motion generation models focus on creating diverse, real…

cs.CV2024

SimAvatar: Simulation-Ready Avatars with Layered Hair and Clothing

Xueting Li, Ye Yuan, Shalini De Mello +5

We introduce SimAvatar, a framework designed to generate simulation-ready clothed 3D human avatars from a text prompt. Current text-driven human avatar generation methods either mo…

cs.CV2024

BLADE: Single-view Body Mesh Learning through Accurate Depth Estimation

Shengze Wang, Jiefeng Li, Tianye Li +5

Single-image human mesh recovery is a challenging task due to the ill-posed nature of simultaneous body shape, pose, and camera estimation. Existing estimators work well on images…

cs.CV2024

COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimation

Jiefeng Li, Ye Yuan, Davis Rempe +5

Estimating global human motion from moving cameras is challenging due to the entanglement of human and camera motions. To mitigate the ambiguity, existing methods leverage learned…

cs.CV2023★ 2 cited

GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning

Ye Yuan, Xueting Li, Yangyi Huang +4

Gaussian splatting has emerged as a powerful 3D representation that harnesses the advantages of both explicit (mesh) and implicit (NeRF) 3D representations. In this paper, we seek…

cs.CV2023

PACE: Human and Camera Motion Estimation from in-the-wild Videos

Muhammed Kocabas, Ye Yuan, Pavlo Molchanov +5

We present a method to estimate human motion in a global scene from moving cameras. This is a highly challenging task due to the coupling of human and camera motions in the video.…