activity
20232026
most citedTransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians

4 citations · 7 across the 25 of their papers we have counts for

collaborators

27 papers

cs.CV2026

CityCode: Building Agent-Operable 3D Cities from Sparse Aerial Observations

Jiahui Sun, Ran Bi, Yifei Liu +8

Urban spatial intelligence calls for 3D cities that agents can measure, interpret, and modify across successive tasks. Maintaining such cities as persistent, code-based states requ…

cs.CV2026

Magpie: Real-Time World Renderer for Interactive Games

Xiaoyu Zhan, Xinyu Wang, Xiaohong Zhang +6

Modern game development relies heavily on conventional graphics pipelines. High-quality visual content requires modeling, material authoring, animation, lighting, effects, and runt…

cs.CV2026

KV-Control: Parameter-Efficient K/V Injection for Trajectory-Controlled Text-to-Motion

Tengjiao Sun, Pengcheng Fang, Xiaoyu Zhan +4

Text-conditioned 3D human motion models now synthesize plausible motions from prompts, but practical animation and embodied-agent workflows rarely stop at text: a character may nee…

cs.GR2026

SCAMP: Sparse-anchor Control is One Small Projection

Pengcheng Fang, Tengjiao Sun, Dongjie Fu +4

Authoring with a text-to-motion generator needs sparse anchors: chosen joints, at chosen frames, at given positions. Meeting them currently costs a conditioning branch trained for…

cs.GR2026

UMo: Unified Sparse Motion Modeling for Real-Time Co-Speech Avatars

Xiaoyu Zhan, Xinyu Fu, Chenghao Yang +9

Speech-driven gestures and facial animations are fundamental to expressive digital avatars in games, virtual production, and interactive media. However, existing methods are either…

cs.CV2026

BrepGaussian: CAD reconstruction from Multi-View Images with Gaussian Splatting

Jiaxing Yu, Dongyang Ren, Hangyu Xu +5

The boundary representation (B-Rep) models a 3D solid as its explicit boundaries: trimmed corners, edges, and faces. Recovering B-Rep representation from unstructured data is a cha…

cs.CV2026

Flatten The Complex: Joint B-Rep Generation via Compositional -Cell Particles

Junran Lu, Yuanqi Li, Hengji Li +2

Boundary Representation (B-Rep) is the widely adopted standard in Computer-Aided Design (CAD) and manufacturing. However, generative modeling of B-Reps remains a formidable challen…

cs.CV2025

DOGE: Differentiable Bezier Graph Optimization for Road Network Extraction

Jiahui Sun, Junran Lu, Jinhui Yin +3

Automatic extraction of road networks from aerial imagery is a fundamental task, yet prevailing methods rely on polylines that struggle to model curvilinear geometry. We maintain t…

cs.GR2025

MatMart: Material Reconstruction of 3D Objects via Diffusion

Xiuchao Wu, Pengfei Zhu, Jiangjing Lyu +5

Applying diffusion models to physically-based material estimation and generation has recently gained prominence. In this paper, we propose \ttt, a novel material reconstruction fra…

cs.CV2025

LoG3D: Ultra-High-Resolution 3D Shape Modeling via Local-to-Global Partitioning

Xinran Yang, Shuichang Lai, Jiangjing Lyu +6

Generating high-fidelity 3D contents remains a fundamental challenge due to the complexity of representing arbitrary topologies-such as open surfaces and intricate internal structu…

cs.CV2025

Actial: Activate Spatial Reasoning Ability of Multimodal Large Language Models

Xiaoyu Zhan, Wenxuan Huang, Hao Sun +11

Recent advances in Multimodal Large Language Models (MLLMs) have significantly improved 2D visual understanding, prompting interest in their application to complex 3D reasoning tas…

cs.CV2025

InternSVG: Towards Unified SVG Tasks with Multimodal Large Language Models

Haomin Wang, Jinhui Yin, Qi Wei +12

General SVG modeling remains challenging due to fragmented datasets, limited transferability of methods across tasks, and the difficulty of handling structural complexity. In respo…

cs.CV2025

StableIntrinsic: Detail-preserving One-step Diffusion Model for Multi-view Material Estimation

Xiuchao Wu, Pengfei Zhu, Jiangjing Lyu +5

Recovering material information from images has been extensively studied in computer graphics and vision. Recent works in material estimation leverage diffusion model showing promi…

cs.CV2025★ 2 cited

GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections

Haiyang Bai, Jiaqi Zhu, Songru Jiang +7

We propose a 3D Gaussian splatting-based framework for outdoor relighting that leverages intrinsic image decomposition to precisely integrate sunlight, sky radiance, and indirect l…

cs.CL2025

Test-Time-Matching: Decouple Personality, Memory, and Linguistic Style in LLM-based Role-Playing Language Agent

Xiaoyu Zhan, Xinyu Fu, Hao Sun +3

The rapid advancement of large language models (LLMs) has enabled role-playing language agents to demonstrate significant potential in various applications. However, relying solely…

cs.CV2025

Sparse Point Cloud Patches Rendering via Splitting 2D Gaussians

Ma Changfeng, Bi Ran, Guo Jie +2

Current learning-based methods predict NeRF or 3D Gaussians from point clouds to achieve photo-realistic rendering but still depend on categorical priors, dense point clouds, or ad…

cs.GR2025

SGCR: Spherical Gaussians for Efficient 3D Curve Reconstruction

Xinran Yang, Donghao Ji, Yuanqi Li +3

Neural rendering techniques have made substantial progress in generating photo-realistic 3D scenes. The latest 3D Gaussian Splatting technique has achieved high quality novel view…

cs.GR2025★ 4 cited

TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians

Letian Huang, Dongwei Ye, Jialin Dan +7

The emergence of neural and Gaussian-based radiance field methods has led to considerable advancements in novel view synthesis and 3D object reconstruction. Nonetheless, specular r…

cs.GR2025

Bernstein Bounds for Caustics

Zhimin Fan, Chen Wang, Yiming Wang +5

Systematically simulating specular light transport requires an exhaustive search for primitive tuples containing admissible paths. Given the extreme inefficiency of enumerating all…

cs.CV2024

GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splatting

Shuichang Lai, Letian Huang, Jie Guo +6

Reconstructing objects from posed images is a crucial and complex task in computer graphics and computer vision. While NeRF-based neural reconstruction methods have exhibited impre…

cs.CV2024

Parameterize Structure with Differentiable Template for 3D Shape Generation

Changfeng Ma, Pengxiao Guo, Shuangyu Yang +5

Structural representation is crucial for reconstructing and generating editable 3D shapes with part semantics. Recent 3D shape generation works employ complicated networks and stru…

cs.CV2024★ 1 cited

Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy

Letian Huang, Jie Guo, Jialin Dan +4

Recently, 3D Gaussian Splatting (3D-GS) has achieved impressive results in novel view synthesis, demonstrating high fidelity and efficiency. However, it easily exhibits needle-like…

cs.GR2024

Specular Polynomials

Zhimin Fan, Jie Guo, Yiming Wang +7

Finding valid light paths that involve specular vertices in Monte Carlo rendering requires solving many non-linear, transcendental equations in high-dimensional space. Existing app…

cs.CV2024

Semantic Human Mesh Reconstruction with Textures

Xiaoyu Zhan, Jianxin Yang, Yuanqi Li +3

The field of 3D detailed human mesh reconstruction has made significant progress in recent years. However, current methods still face challenges when used in industrial application…