4 citations · 7 across the 25 of their papers we have counts for
27 papers
CityCode: Building Agent-Operable 3D Cities from Sparse Aerial Observations
Jiahui Sun, Ran Bi, Yifei Liu +8
Urban spatial intelligence calls for 3D cities that agents can measure, interpret, and modify across successive tasks. Maintaining such cities as persistent, code-based states requ…
Magpie: Real-Time World Renderer for Interactive Games
Xiaoyu Zhan, Xinyu Wang, Xiaohong Zhang +6
Modern game development relies heavily on conventional graphics pipelines. High-quality visual content requires modeling, material authoring, animation, lighting, effects, and runt…
KV-Control: Parameter-Efficient K/V Injection for Trajectory-Controlled Text-to-Motion
Tengjiao Sun, Pengcheng Fang, Xiaoyu Zhan +4
Text-conditioned 3D human motion models now synthesize plausible motions from prompts, but practical animation and embodied-agent workflows rarely stop at text: a character may nee…
SCAMP: Sparse-anchor Control is One Small Projection
Pengcheng Fang, Tengjiao Sun, Dongjie Fu +4
Authoring with a text-to-motion generator needs sparse anchors: chosen joints, at chosen frames, at given positions. Meeting them currently costs a conditioning branch trained for…
UMo: Unified Sparse Motion Modeling for Real-Time Co-Speech Avatars
Xiaoyu Zhan, Xinyu Fu, Chenghao Yang +9
Speech-driven gestures and facial animations are fundamental to expressive digital avatars in games, virtual production, and interactive media. However, existing methods are either…
BrepGaussian: CAD reconstruction from Multi-View Images with Gaussian Splatting
Jiaxing Yu, Dongyang Ren, Hangyu Xu +5
The boundary representation (B-Rep) models a 3D solid as its explicit boundaries: trimmed corners, edges, and faces. Recovering B-Rep representation from unstructured data is a cha…
Flatten The Complex: Joint B-Rep Generation via Compositional -Cell Particles
Junran Lu, Yuanqi Li, Hengji Li +2
Boundary Representation (B-Rep) is the widely adopted standard in Computer-Aided Design (CAD) and manufacturing. However, generative modeling of B-Reps remains a formidable challen…
DOGE: Differentiable Bezier Graph Optimization for Road Network Extraction
Jiahui Sun, Junran Lu, Jinhui Yin +3
Automatic extraction of road networks from aerial imagery is a fundamental task, yet prevailing methods rely on polylines that struggle to model curvilinear geometry. We maintain t…
MatMart: Material Reconstruction of 3D Objects via Diffusion
Xiuchao Wu, Pengfei Zhu, Jiangjing Lyu +5
Applying diffusion models to physically-based material estimation and generation has recently gained prominence. In this paper, we propose \ttt, a novel material reconstruction fra…
LoG3D: Ultra-High-Resolution 3D Shape Modeling via Local-to-Global Partitioning
Xinran Yang, Shuichang Lai, Jiangjing Lyu +6
Generating high-fidelity 3D contents remains a fundamental challenge due to the complexity of representing arbitrary topologies-such as open surfaces and intricate internal structu…
Actial: Activate Spatial Reasoning Ability of Multimodal Large Language Models
Xiaoyu Zhan, Wenxuan Huang, Hao Sun +11
Recent advances in Multimodal Large Language Models (MLLMs) have significantly improved 2D visual understanding, prompting interest in their application to complex 3D reasoning tas…
InternSVG: Towards Unified SVG Tasks with Multimodal Large Language Models
Haomin Wang, Jinhui Yin, Qi Wei +12
General SVG modeling remains challenging due to fragmented datasets, limited transferability of methods across tasks, and the difficulty of handling structural complexity. In respo…
StableIntrinsic: Detail-preserving One-step Diffusion Model for Multi-view Material Estimation
Xiuchao Wu, Pengfei Zhu, Jiangjing Lyu +5
Recovering material information from images has been extensively studied in computer graphics and vision. Recent works in material estimation leverage diffusion model showing promi…
GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections
Haiyang Bai, Jiaqi Zhu, Songru Jiang +7
We propose a 3D Gaussian splatting-based framework for outdoor relighting that leverages intrinsic image decomposition to precisely integrate sunlight, sky radiance, and indirect l…
Test-Time-Matching: Decouple Personality, Memory, and Linguistic Style in LLM-based Role-Playing Language Agent
Xiaoyu Zhan, Xinyu Fu, Hao Sun +3
The rapid advancement of large language models (LLMs) has enabled role-playing language agents to demonstrate significant potential in various applications. However, relying solely…
Sparse Point Cloud Patches Rendering via Splitting 2D Gaussians
Ma Changfeng, Bi Ran, Guo Jie +2
Current learning-based methods predict NeRF or 3D Gaussians from point clouds to achieve photo-realistic rendering but still depend on categorical priors, dense point clouds, or ad…
SGCR: Spherical Gaussians for Efficient 3D Curve Reconstruction
Xinran Yang, Donghao Ji, Yuanqi Li +3
Neural rendering techniques have made substantial progress in generating photo-realistic 3D scenes. The latest 3D Gaussian Splatting technique has achieved high quality novel view…
TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians
Letian Huang, Dongwei Ye, Jialin Dan +7
The emergence of neural and Gaussian-based radiance field methods has led to considerable advancements in novel view synthesis and 3D object reconstruction. Nonetheless, specular r…
Bernstein Bounds for Caustics
Zhimin Fan, Chen Wang, Yiming Wang +5
Systematically simulating specular light transport requires an exhaustive search for primitive tuples containing admissible paths. Given the extreme inefficiency of enumerating all…
GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splatting
Shuichang Lai, Letian Huang, Jie Guo +6
Reconstructing objects from posed images is a crucial and complex task in computer graphics and computer vision. While NeRF-based neural reconstruction methods have exhibited impre…
Parameterize Structure with Differentiable Template for 3D Shape Generation
Changfeng Ma, Pengxiao Guo, Shuangyu Yang +5
Structural representation is crucial for reconstructing and generating editable 3D shapes with part semantics. Recent 3D shape generation works employ complicated networks and stru…
Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy
Letian Huang, Jie Guo, Jialin Dan +4
Recently, 3D Gaussian Splatting (3D-GS) has achieved impressive results in novel view synthesis, demonstrating high fidelity and efficiency. However, it easily exhibits needle-like…
Specular Polynomials
Zhimin Fan, Jie Guo, Yiming Wang +7
Finding valid light paths that involve specular vertices in Monte Carlo rendering requires solving many non-linear, transcendental equations in high-dimensional space. Existing app…
Semantic Human Mesh Reconstruction with Textures
Xiaoyu Zhan, Jianxin Yang, Yuanqi Li +3
The field of 3D detailed human mesh reconstruction has made significant progress in recent years. However, current methods still face challenges when used in industrial application…