4 citations · 7 across the 25 of their papers we have counts for
19 papers · 1 filter
CityCode: Building Agent-Operable 3D Cities from Sparse Aerial Observations
Jiahui Sun, Ran Bi, Yifei Liu +8
Urban spatial intelligence calls for 3D cities that agents can measure, interpret, and modify across successive tasks. Maintaining such cities as persistent, code-based states requ…
Magpie: Real-Time World Renderer for Interactive Games
Xiaoyu Zhan, Xinyu Wang, Xiaohong Zhang +6
Modern game development relies heavily on conventional graphics pipelines. High-quality visual content requires modeling, material authoring, animation, lighting, effects, and runt…
KV-Control: Parameter-Efficient K/V Injection for Trajectory-Controlled Text-to-Motion
Tengjiao Sun, Pengcheng Fang, Xiaoyu Zhan +4
Text-conditioned 3D human motion models now synthesize plausible motions from prompts, but practical animation and embodied-agent workflows rarely stop at text: a character may nee…
BrepGaussian: CAD reconstruction from Multi-View Images with Gaussian Splatting
Jiaxing Yu, Dongyang Ren, Hangyu Xu +5
The boundary representation (B-Rep) models a 3D solid as its explicit boundaries: trimmed corners, edges, and faces. Recovering B-Rep representation from unstructured data is a cha…
Flatten The Complex: Joint B-Rep Generation via Compositional -Cell Particles
Junran Lu, Yuanqi Li, Hengji Li +2
Boundary Representation (B-Rep) is the widely adopted standard in Computer-Aided Design (CAD) and manufacturing. However, generative modeling of B-Reps remains a formidable challen…
DOGE: Differentiable Bezier Graph Optimization for Road Network Extraction
Jiahui Sun, Junran Lu, Jinhui Yin +3
Automatic extraction of road networks from aerial imagery is a fundamental task, yet prevailing methods rely on polylines that struggle to model curvilinear geometry. We maintain t…
LoG3D: Ultra-High-Resolution 3D Shape Modeling via Local-to-Global Partitioning
Xinran Yang, Shuichang Lai, Jiangjing Lyu +6
Generating high-fidelity 3D contents remains a fundamental challenge due to the complexity of representing arbitrary topologies-such as open surfaces and intricate internal structu…
Actial: Activate Spatial Reasoning Ability of Multimodal Large Language Models
Xiaoyu Zhan, Wenxuan Huang, Hao Sun +11
Recent advances in Multimodal Large Language Models (MLLMs) have significantly improved 2D visual understanding, prompting interest in their application to complex 3D reasoning tas…
InternSVG: Towards Unified SVG Tasks with Multimodal Large Language Models
Haomin Wang, Jinhui Yin, Qi Wei +12
General SVG modeling remains challenging due to fragmented datasets, limited transferability of methods across tasks, and the difficulty of handling structural complexity. In respo…
StableIntrinsic: Detail-preserving One-step Diffusion Model for Multi-view Material Estimation
Xiuchao Wu, Pengfei Zhu, Jiangjing Lyu +5
Recovering material information from images has been extensively studied in computer graphics and vision. Recent works in material estimation leverage diffusion model showing promi…
GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections
Haiyang Bai, Jiaqi Zhu, Songru Jiang +7
We propose a 3D Gaussian splatting-based framework for outdoor relighting that leverages intrinsic image decomposition to precisely integrate sunlight, sky radiance, and indirect l…
Sparse Point Cloud Patches Rendering via Splitting 2D Gaussians
Ma Changfeng, Bi Ran, Guo Jie +2
Current learning-based methods predict NeRF or 3D Gaussians from point clouds to achieve photo-realistic rendering but still depend on categorical priors, dense point clouds, or ad…
GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splatting
Shuichang Lai, Letian Huang, Jie Guo +6
Reconstructing objects from posed images is a crucial and complex task in computer graphics and computer vision. While NeRF-based neural reconstruction methods have exhibited impre…
Parameterize Structure with Differentiable Template for 3D Shape Generation
Changfeng Ma, Pengxiao Guo, Shuangyu Yang +5
Structural representation is crucial for reconstructing and generating editable 3D shapes with part semantics. Recent 3D shape generation works employ complicated networks and stru…
Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy
Letian Huang, Jie Guo, Jialin Dan +4
Recently, 3D Gaussian Splatting (3D-GS) has achieved impressive results in novel view synthesis, demonstrating high fidelity and efficiency. However, it easily exhibits needle-like…
Semantic Human Mesh Reconstruction with Textures
Xiaoyu Zhan, Jianxin Yang, Yuanqi Li +3
The field of 3D detailed human mesh reconstruction has made significant progress in recent years. However, current methods still face challenges when used in industrial application…
360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roaming
Jiayang Bai, Letian Huang, Jie Guo +3
3D Gaussian Splatting (3D-GS) has recently attracted great attention with real-time and photo-realistic renderings. This technique typically takes perspective images as input and o…
On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy
Letian Huang, Jiayang Bai, Jie Guo +2
3D Gaussian Splatting has garnered extensive attention and application in real-time neural rendering. Concurrently, concerns have been raised about the limitations of this technolo…
Manifold Path Guiding for Importance Sampling Specular Chains
Zhimin Fan, Pengpei Hong, Jie Guo +3
Complex visual effects such as caustics are often produced by light paths containing multiple consecutive specular vertices (dubbed specular chains), which pose a challenge to unbi…