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20232026
most citedTransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians

4 citations · 7 across the 25 of their papers we have counts for

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cs.GR2026

SCAMP: Sparse-anchor Control is One Small Projection

Pengcheng Fang, Tengjiao Sun, Dongjie Fu +4

Authoring with a text-to-motion generator needs sparse anchors: chosen joints, at chosen frames, at given positions. Meeting them currently costs a conditioning branch trained for…

cs.GR2026

UMo: Unified Sparse Motion Modeling for Real-Time Co-Speech Avatars

Xiaoyu Zhan, Xinyu Fu, Chenghao Yang +9

Speech-driven gestures and facial animations are fundamental to expressive digital avatars in games, virtual production, and interactive media. However, existing methods are either…

cs.GR2025

MatMart: Material Reconstruction of 3D Objects via Diffusion

Xiuchao Wu, Pengfei Zhu, Jiangjing Lyu +5

Applying diffusion models to physically-based material estimation and generation has recently gained prominence. In this paper, we propose \ttt, a novel material reconstruction fra…

cs.GR2025

SGCR: Spherical Gaussians for Efficient 3D Curve Reconstruction

Xinran Yang, Donghao Ji, Yuanqi Li +3

Neural rendering techniques have made substantial progress in generating photo-realistic 3D scenes. The latest 3D Gaussian Splatting technique has achieved high quality novel view…

cs.GR2025★ 4 cited

TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians

Letian Huang, Dongwei Ye, Jialin Dan +7

The emergence of neural and Gaussian-based radiance field methods has led to considerable advancements in novel view synthesis and 3D object reconstruction. Nonetheless, specular r…

cs.GR2025

Bernstein Bounds for Caustics

Zhimin Fan, Chen Wang, Yiming Wang +5

Systematically simulating specular light transport requires an exhaustive search for primitive tuples containing admissible paths. Given the extreme inefficiency of enumerating all…

cs.GR2024

Specular Polynomials

Zhimin Fan, Jie Guo, Yiming Wang +7

Finding valid light paths that involve specular vertices in Monte Carlo rendering requires solving many non-linear, transcendental equations in high-dimensional space. Existing app…