1 citations · 1 across the 7 of their papers we have counts for
9 papers
PathLift: Depth-Conditioned Metric Lifting for Visual-Navigation Priors
Gwanjun Shin, Hyeongseok Suh, Hongmo Jung +1
Generalist visual-navigation policies tell a robot which direction to go but not how far. A separate lifting step is needed at deployment to convert their unitless trajectory into…
Revisiting Matching Response and Swept Feature Volumes for Wide-baseline Omnidirectional Stereo
Seungjin Jeon, Jongwoo Lim, Changhee Won
In this paper, we propose a training strategy for confidence estimation in omnidirectional stereo, targeting the ambiguous matches that frequently occur in wide-baseline setups. Re…
Grasp-and-Lift: Executable 3D Hand-Object Interaction Reconstruction via Physics-in-the-Loop Optimization
Byeonggyeol Choi, Woojin Oh, Jongwoo Lim
Dexterous hand manipulation increasingly relies on large-scale motion datasets with precise hand-object trajectory data. However, existing resources such as DexYCB and HO3D are pri…
PanoGrounder: Bridging 2D and 3D with Panoramic Scene Representations for VLM-based 3D Visual Grounding
Seongmin Jung, Seongho Choi, Gunwoo Jeon +2
3D Visual Grounding (3DVG) is a critical bridge from vision-language perception to robotics, requiring both language understanding and 3D scene reasoning. Traditional supervised mo…
SMF-VO: Direct Ego-Motion Estimation via Sparse Motion Fields
Sangheon Yang, Yeongin Yoon, Hong Mo Jung +1
Traditional Visual Odometry (VO) and Visual Inertial Odometry (VIO) methods rely on a 'pose-centric' paradigm, which computes absolute camera poses from the local map thus requires…
4D Gaussian Splatting in the Wild with Uncertainty-Aware Regularization
Mijeong Kim, Jongwoo Lim, Bohyung Han
Novel view synthesis of dynamic scenes is becoming important in various applications, including augmented and virtual reality. We propose a novel 4D Gaussian Splatting (4DGS) algor…
Integrating Meshes and 3D Gaussians for Indoor Scene Reconstruction with SAM Mask Guidance
Jiyeop Kim, Jongwoo Lim
We present a novel approach for 3D indoor scene reconstruction that combines 3D Gaussian Splatting (3DGS) with mesh representations. We use meshes for the room layout of the indoor…
TSDF-Sampling: Efficient Sampling for Neural Surface Field using Truncated Signed Distance Field
Chaerin Min, Sehyun Cha, Changhee Won +1
Multi-view neural surface reconstruction has exhibited impressive results. However, a notable limitation is the prohibitively slow inference time when compared to traditional techn…
X-PDNet: Accurate Joint Plane Instance Segmentation and Monocular Depth Estimation with Cross-Task Distillation and Boundary Correction
Cao Dinh Duc, Jongwoo Lim
Segmentation of planar regions from a single RGB image is a particularly important task in the perception of complex scenes. To utilize both visual and geometric properties in imag…