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cs.CV2024
4D Gaussian Splatting in the Wild with Uncertainty-Aware Regularization
Mijeong Kim, Jongwoo Lim, Bohyung Han
Novel view synthesis of dynamic scenes is becoming important in various applications, including augmented and virtual reality. We propose a novel 4D Gaussian Splatting (4DGS) algor…
cs.CV2024
Integrating Meshes and 3D Gaussians for Indoor Scene Reconstruction with SAM Mask Guidance
Jiyeop Kim, Jongwoo Lim
We present a novel approach for 3D indoor scene reconstruction that combines 3D Gaussian Splatting (3DGS) with mesh representations. We use meshes for the room layout of the indoor…