Showing 2024Show all
2 papers · 1 filter
cs.CV2024
Taming 3DGS: High-Quality Radiance Fields with Limited Resources
Saswat Subhajyoti Mallick, Rahul Goel, Bernhard Kerbl +3
3D Gaussian Splatting (3DGS) has transformed novel-view synthesis with its fast, interpretable, and high-fidelity rendering. However, its resource requirements limit its usability.…
cs.GR2024
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering
Lukas Radl, Michael Steiner, Mathias Parger +3
Gaussian Splatting has emerged as a prominent model for constructing 3D representations from images across diverse domains. However, the efficiency of the 3D Gaussian Splatting ren…