3 papers
cs.GR2026
Pi-GS: Sparse-View Gaussian Splatting with Dense π^3 Initialization
Manuel Hofer, Markus Steinberger, Thomas Köhler
Novel view synthesis has evolved rapidly, advancing from Neural Radiance Fields to 3D Gaussian Splatting (3DGS), which offers real-time rendering and rapid training without comprom…
cs.GR2025
VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality
Xuechang Tu, Lukas Radl, Michael Steiner +3
3D Gaussian Splatting (3DGS) has rapidly become a leading technique for novel-view synthesis, providing exceptional performance through efficient software-based GPU rasterization.…
cs.GR2025
AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering
Michael Steiner, Thomas Köhler, Lukas Radl +3
Although 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction, it still faces challenges such as aliasing, projection artifacts, and view inconsistencies, primarily du…