activity
20232026
collaborators

11 papers

cs.CV2026

Confidence-Based Mesh Extraction from 3D Gaussians

Lukas Radl, Felix Windisch, Andreas Kurz +3

Recently, 3D Gaussian Splatting (3DGS) greatly accelerated mesh extraction from posed images due to its explicit representation and fast software rasterization. While the addition…

cs.CV2026

Control-DINO: Feature Space Conditioning for Controllable Image-to-Video Diffusion

Edoardo A. Dominici, Thomas Deixelberger, Konstantinos Vardis +1

Video diffusion models have recently been applied with success to problems in content generation, novel view synthesis, and, more broadly, world simulation. Many applications in ge…

cs.CV2026

Autoregressive Appearance Prediction for 3D Gaussian Avatars

Michael Steiner, Zhang Chen, Alexander Richard +3

A photorealistic and immersive human avatar experience demands capturing fine, person-specific details such as cloth and hair dynamics, subtle facial expressions, and characteristi…

cs.LG2026

From ex(p) to poly: Gaussian Splatting with Polynomial Kernels

Joerg H. Mueller, Martin Winter, Markus Steinberger

Recent advancements in Gaussian Splatting (3DGS) have introduced various modifications to the original kernel, resulting in significant performance improvements. However, many of t…

cs.CV2026

Scene Generation at Absolute Scale: Utilizing Semantic and Geometric Guidance From Text for Accurate and Interpretable 3D Indoor Scene Generation

Stefan Ainetter, Thomas Deixelberger, Edoardo A. Dominici +3

We present GuidedSceneGen, a text-to-3D generation framework that produces metrically accurate, globally consistent, and semantically interpretable indoor scenes. Unlike prior text…

cs.GR2026

Pi-GS: Sparse-View Gaussian Splatting with Dense π^3 Initialization

Manuel Hofer, Markus Steinberger, Thomas Köhler

Novel view synthesis has evolved rapidly, advancing from Neural Radiance Fields to 3D Gaussian Splatting (3DGS), which offers real-time rendering and rapid training without comprom…

cs.GR2025

VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality

Xuechang Tu, Lukas Radl, Michael Steiner +3

3D Gaussian Splatting (3DGS) has rapidly become a leading technique for novel-view synthesis, providing exceptional performance through efficient software-based GPU rasterization.…

cs.GR2025

AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering

Michael Steiner, Thomas Köhler, Lukas Radl +3

Although 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction, it still faces challenges such as aliasing, projection artifacts, and view inconsistencies, primarily du…

cs.CV2024

Taming 3DGS: High-Quality Radiance Fields with Limited Resources

Saswat Subhajyoti Mallick, Rahul Goel, Bernhard Kerbl +3

3D Gaussian Splatting (3DGS) has transformed novel-view synthesis with its fast, interpretable, and high-fidelity rendering. However, its resource requirements limit its usability.…

cs.GR2024

StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering

Lukas Radl, Michael Steiner, Mathias Parger +3

Gaussian Splatting has emerged as a prominent model for constructing 3D representations from images across diverse domains. However, the efficiency of the 3D Gaussian Splatting ren…

cs.CV2023

LAENeRF: Local Appearance Editing for Neural Radiance Fields

Lukas Radl, Michael Steiner, Andreas Kurz +1

Due to the omnipresence of Neural Radiance Fields (NeRFs), the interest towards editable implicit 3D representations has surged over the last years. However, editing implicit or hy…