2 citations · 2 across the 1 of their papers we have counts for
6 papers
A Variational Loop Shrinking Analogy for Handle and Tunnel Detection and Reeb Graph Construction on Surfaces
Alexander Weinrauch, Hans-Peter Seidel, Daniel Mlakar +2
The humble loop shrinking property played a central role in the inception of modern topology but it has been eclipsed by more abstract algebraic formalism. This is particularly tru…
DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks
Thomas Neff, Pascal Stadlbauer, Mathias Parger +5
The recent research explosion around implicit neural representations, such as NeRF, shows that there is immense potential for implicitly storing high-quality scene and lighting inf…
UNOC: Understanding Occlusion for Embodied Presence in Virtual Reality
Mathias Parger, Chengcheng Tang, Yuanlu Xu +5
Tracking body and hand motions in the 3D space is essential for social and self-presence in augmented and virtual environments. Unlike the popular 3D pose estimation setting, the p…
AlSub: Fully Parallel and Modular Subdivision
Daniel Mlakar, Martin Winter, Hans-Peter Seidel +2
In recent years, mesh subdivision---the process of forging smooth free-form surfaces from coarse polygonal meshes---has become an indispensable production instrument. Although subd…
On-the-fly Vertex Reuse for Massively-Parallel Software Geometry Processing
Michael Kenzel, Bernhard Kerbl, Wolfgang Tatzgern +3
Compute-mode rendering is becoming more and more attractive for non-standard rendering applications, due to the high flexibility of compute-mode execution. These newly designed pip…
Layered Fields for Natural Tessellations on Surfaces
Rhaleb Zayer, Daniel Mlakar, Markus Steinberger +1
Mimicking natural tessellation patterns is a fascinating multi-disciplinary problem. Geometric methods aiming at reproducing such partitions on surface meshes are commonly based on…