activity
20242026
most citedRadiance Meshes for Volumetric Reconstruction

1 citations · 1 across the 10 of their papers we have counts for

collaborators

12 papers

cs.CV2026

Meshtryoshka: Differentiable Rendering of Real-World Scenes via Mesh Rasterization

David Charatan, Daniel Xu, Richard Szeliski +2

Differentiable rendering has emerged as a powerful approach for 3D reconstruction and novel view synthesis. State-of-the-art differentiable rendering methods combine a variety of c…

cs.GR2026

Lighting-Consistent Object Transfer Across Radiance Fields

Nicolás Violante, George Kopanas, Linus Franke +2

3D Gaussian Splatting (3DGS) is widely used to capture and render real scenes. Compositing objects from one capture into another has applications in many domains, such as VFX, arch…

cs.CV2026

Eulerian Gaussian Splatting using Hashed Probability Pyramids

Mia Gaia Polansky, George Kopanas, Stephan Garbin +2

We introduce a probabilistic splat-based radiance field framework that retains the fast rasterization and test-time efficiency of 3D Gaussian Splatting (3DGS) while replacing heuri…

cs.IT2026

Exploiting the Degrees of Freedom: Multi-Dimensional Spatially-Coupled Codes Based on Gradient Descent

Ata Tanrıkulu, Mete Yıldırım, Ahmed Hareedy

Spatially-coupled (SC) codes are a class of low-density parity-check (LDPC) codes that is gaining increasing attention. Multi-dimensional (MD) SC codes are constructed by connectin…

cs.GR2025★ 1 cited

Radiance Meshes for Volumetric Reconstruction

Alexander Mai, Trevor Hedstrom, George Kopanas +3

We introduce radiance meshes, a technique for representing radiance fields with constant density tetrahedral cells produced with a Delaunay tetrahedralization. Unlike a Voronoi dia…

cs.CV2025

MoMaps: Semantics-Aware Scene Motion Generation with Motion Maps

Jiahui Lei, Kyle Genova, George Kopanas +2

This paper addresses the challenge of learning semantically and functionally meaningful 3D motion priors from real-world videos, in order to enable prediction of future 3D scene mo…

cs.CV2025

Generative View Stitching

Chonghyuk Song, Michal Stary, Boyuan Chen +2

Autoregressive video diffusion models are capable of long rollouts that are stable and consistent with history, but they are unable to guide the current generation with conditionin…

cs.CV2025

StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting

Shakiba Kheradmand, Delio Vicini, George Kopanas +4

3D Gaussian splatting (3DGS) is a popular radiance field method, with many application-specific extensions. Most variants rely on the same core algorithm: depth-sorting of Gaussian…

cs.GR2025

Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?

Adam Celarek, George Kopanas, George Drettakis +2

Since its introduction, 3D Gaussian Splatting (3DGS) has become an important reference method for learning 3D representations of a captured scene, allowing real-time novel-view syn…

cs.CV2025

Synthetic Prior for Few-Shot Drivable Head Avatar Inversion

Wojciech Zielonka, Stephan J. Garbin, Alexandros Lattas +5

We present SynShot, a novel method for the few-shot inversion of a drivable head avatar based on a synthetic prior. We tackle three major challenges. First, training a controllable…

cs.CV2024

EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis

Alexander Mai, Peter Hedman, George Kopanas +6

We present Exact Volumetric Ellipsoid Rendering (EVER), a method for real-time differentiable emission-only volume rendering. Unlike recent rasterization based approach by 3D Gauss…

cs.CV2024

SpotlessSplats: Ignoring Distractors in 3D Gaussian Splatting

Sara Sabour, Lily Goli, George Kopanas +6

3D Gaussian Splatting (3DGS) is a promising technique for 3D reconstruction, offering efficient training and rendering speeds, making it suitable for real-time applications.However…