1 citations · 1 across the 10 of their papers we have counts for
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Lighting-Consistent Object Transfer Across Radiance Fields
Nicolás Violante, George Kopanas, Linus Franke +2
3D Gaussian Splatting (3DGS) is widely used to capture and render real scenes. Compositing objects from one capture into another has applications in many domains, such as VFX, arch…
Radiance Meshes for Volumetric Reconstruction
Alexander Mai, Trevor Hedstrom, George Kopanas +3
We introduce radiance meshes, a technique for representing radiance fields with constant density tetrahedral cells produced with a Delaunay tetrahedralization. Unlike a Voronoi dia…
Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?
Adam Celarek, George Kopanas, George Drettakis +2
Since its introduction, 3D Gaussian Splatting (3DGS) has become an important reference method for learning 3D representations of a captured scene, allowing real-time novel-view syn…