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cs.CV2024
EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis
Alexander Mai, Peter Hedman, George Kopanas +6
We present Exact Volumetric Ellipsoid Rendering (EVER), a method for real-time differentiable emission-only volume rendering. Unlike recent rasterization based approach by 3D Gauss…
cs.CV2024
SpotlessSplats: Ignoring Distractors in 3D Gaussian Splatting
Sara Sabour, Lily Goli, George Kopanas +6
3D Gaussian Splatting (3DGS) is a promising technique for 3D reconstruction, offering efficient training and rendering speeds, making it suitable for real-time applications.However…