1 citations · 1 across the 10 of their papers we have counts for
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Meshtryoshka: Differentiable Rendering of Real-World Scenes via Mesh Rasterization
David Charatan, Daniel Xu, Richard Szeliski +2
Differentiable rendering has emerged as a powerful approach for 3D reconstruction and novel view synthesis. State-of-the-art differentiable rendering methods combine a variety of c…
Lighting-Consistent Object Transfer Across Radiance Fields
Nicolás Violante, George Kopanas, Linus Franke +2
3D Gaussian Splatting (3DGS) is widely used to capture and render real scenes. Compositing objects from one capture into another has applications in many domains, such as VFX, arch…
Eulerian Gaussian Splatting using Hashed Probability Pyramids
Mia Gaia Polansky, George Kopanas, Stephan Garbin +2
We introduce a probabilistic splat-based radiance field framework that retains the fast rasterization and test-time efficiency of 3D Gaussian Splatting (3DGS) while replacing heuri…
Exploiting the Degrees of Freedom: Multi-Dimensional Spatially-Coupled Codes Based on Gradient Descent
Ata Tanrıkulu, Mete Yıldırım, Ahmed Hareedy
Spatially-coupled (SC) codes are a class of low-density parity-check (LDPC) codes that is gaining increasing attention. Multi-dimensional (MD) SC codes are constructed by connectin…