activity
20242026
most citedLoopSplat: Loop Closure by Registering 3D Gaussian Splats

2 citations · 2 across the 16 of their papers we have counts for

collaborators

20 papers

cs.CV2026

GraphWrit3R: End-to-End 3D Scene Graph Writing

Luka Milivojevic, Nikola Popovic, Sayan Deb Sarkar +4

3D scene graphs provide a structured representation of complex environments by encoding objects, their semantic attributes, and the spatial and functional relationships between the…

cs.CV2026

FAMOS: Feed-Forward 3D Articulation Modeling from Sparse Observations

Kevin Qu, Tao Sun, Massimiliano Viola +5

Modeling articulated objects from sparse monocular views is challenging because each observation reveals only partial geometry and motion evidence. Most feed-forward methods infer…

cs.CV2026

World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video

Liyuan Zhu, Shengyu Huang, Amrita Mazumdar +6

We present World from Motion, a method for generating freely renderable dynamic 3D Gaussian representations from monocular videos. Our approach conditions a video model on dense, p…

cs.RO2026

Energy-based Compositional Diffusion Planning

Tao Sun, Utkarsh Aashu Mishra, Jiaxin Lu +2

Compositional diffusion planners aim to solve long-horizon robotic tasks using short training trajectories. Yet, current approaches often rely on the heuristic stitching of local p…

cs.CV2026

Effective Multi-sensor Conditioning for Street-view Novel-view Synthesis

Zhengfei Kuang, Adam Sun, Liyuan Zhu +7

Modern vehicle platforms are equipped with a rich sensor suite, including LiDAR, calibrated multi-camera rigs, and accurate ego-motion, that in principle offers strong signal for r…

cs.CV2026

WildPose: A Unified Framework for Robust Pose Estimation in the Wild

Jianhao Zheng, Liyuan Zhu, Zihan Zhu +1

Estimating camera pose in dynamic environments is a critical challenge, as most visual SLAM and SfM methods assume static scenes. While recent dynamic-aware methods exist, they are…

cs.CV2026

CoPE-VideoLM: Leveraging Codec Primitives For Efficient Video Language Modeling

Sayan Deb Sarkar, Rémi Pautrat, Ondrej Miksik +4

Video Language Models (VideoLMs) enable AI systems to understand temporal dynamics in videos. To fit within the maximum context window constraint, current methods use keyframe samp…

cs.CV2026

GaussFusion: Improving 3D Reconstruction in the Wild with A Geometry-Informed Video Generator

Liyuan Zhu, Manjunath Narayana, Michal Stary +3

We present GaussFusion, a novel approach for improving 3D Gaussian splatting (3DGS) reconstructions in the wild through geometry-informed video generation. GaussFusion mitigates co…

cs.CL2026

Do 3D Large Language Models Really Understand 3D Spatial Relationships?

Xianzheng Ma, Tao Sun, Shuai Chen +7

Recent 3D Large-Language Models (3D-LLMs) claim to understand 3D worlds, especially spatial relationships among objects. Yet, we find that simply fine-tuning a language model on te…

cs.CV2026

ReScene4D: Temporally Consistent Semantic Instance Segmentation of Evolving Indoor 3D Scenes

Emily Steiner, Jianhao Zheng, Henry Howard-Jenkins +2

Indoor environments evolve as objects move, appear, or leave the scene. Capturing these dynamics requires maintaining temporally consistent instance identities across intermittentl…

cs.CV2025

Register Any Point: Scaling 3D Point Cloud Registration by Flow Matching

Yue Pan, Tao Sun, Liyuan Zhu +4

Point cloud registration aligns multiple unposed point clouds into a common reference frame and is a core step for 3D reconstruction and robot localization without initial guess. I…

cs.CV2025

Facade Segmentation for Solar Photovoltaic Suitability

Ayca Duran, Christoph Waibel, Bernd Bickel +2

Building integrated photovoltaic (BIPV) facades represent a promising pathway towards urban decarbonization, especially where roof areas are insufficient and ground-mounted arrays…

cs.CV2025

GuideFlow3D: Optimization-Guided Rectified Flow For Appearance Transfer

Sayan Deb Sarkar, Sinisa Stekovic, Vincent Lepetit +1

Transferring appearance to 3D assets using different representations of the appearance object - such as images or text - has garnered interest due to its wide range of applications…

cs.CV2025

SGAligner++: Cross-Modal Language-Aided 3D Scene Graph Alignment

Binod Singh, Sayan Deb Sarkar, Iro Armeni

Aligning 3D scene graphs is a crucial initial step for several applications in robot navigation and embodied perception. Current methods in 3D scene graph alignment often rely on s…

cs.CV2025

Rectified Point Flow: Generic Point Cloud Pose Estimation

Tao Sun, Liyuan Zhu, Shengyu Huang +2

We introduce Rectified Point Flow, a unified parameterization that formulates pairwise point cloud registration and multi-part shape assembly as a single conditional generative pro…

cs.CV2025

ReSpace: Text-Driven Autoregressive 3D Indoor Scene Synthesis and Editing

Martin JJ. Bucher, Iro Armeni

Scene synthesis and editing has emerged as a promising direction in computer graphics. Current trained approaches for 3D indoor scene generation either oversimplify object semantic…

cs.CV2025

WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments

Jianhao Zheng, Zihan Zhu, Valentin Bieri +3

We present WildGS-SLAM, a robust and efficient monocular RGB SLAM system designed to handle dynamic environments by leveraging uncertainty-aware geometric mapping. Unlike tradition…

cs.CV2025

CrossOver: 3D Scene Cross-Modal Alignment

Sayan Deb Sarkar, Ondrej Miksik, Marc Pollefeys +2

Multi-modal 3D object understanding has gained significant attention, yet current approaches often assume complete data availability and rigid alignment across all modalities. We p…

cs.CV2025

ReStyle3D: Scene-Level Appearance Transfer with Semantic Correspondences

Liyuan Zhu, Shengqu Cai, Shengyu Huang +3

We introduce ReStyle3D, a novel framework for scene-level appearance transfer from a single style image to a real-world scene represented by multiple views. The method combines exp…

cs.CV2024★ 2 cited

LoopSplat: Loop Closure by Registering 3D Gaussian Splats

Liyuan Zhu, Yue Li, Erik Sandström +3

Simultaneous Localization and Mapping (SLAM) based on 3D Gaussian Splats (3DGS) has recently shown promise towards more accurate, dense 3D scene maps. However, existing 3DGS-based…