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20232026
most citedConDaFormer: Disassembled Transformer with Local Structure Enhancement for 3D Point Cloud Understanding

9 citations · 12 across the 27 of their papers we have counts for

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Showing 2026 · cs.CVShow all

9 papers · 2 filters

cs.CV2026

Scalable Minimal-Change Learning for Controllable Image Editing

Shuo Chen, Fengming Huang, Yu Yao +2

Image editing should change only the attributes specified by an instruction while preserving everything else, yet current methods often make unintended changes. We treat this minim…

cs.CV2026

Delving into the Temporal Challenges of Unified Video Protection Against Image-to-Video and Fine-Tuning-based Customization

Yuxin Huang, Ziming Hong, Mingming Gong +3

Recent diffusion-based video generation models have enabled high-quality personalized video customization through both tuning-based pipelines, which fine-tune a video diffusion mod…

cs.CV2026

LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splatting

Tianyu Huang, Zhenyang Ren, Zhenchen Wan +5

3D Gaussian Splatting (3DGS) enables high-fidelity reconstruction of scene geometry and appearance. Building on this capability, inserting external mesh objects into reconstructed…

cs.CV2026

OneWorld: Taming Scene Generation with 3D Unified Representation Autoencoder

Sensen Gao, Zhaoqing Wang, Qihang Cao +5

Existing diffusion-based 3D scene generation methods primarily operate in 2D image/video latent spaces, which makes maintaining cross-view appearance and geometric consistency inhe…

cs.CV2026

Mobile-VTON: High-Fidelity On-Device Virtual Try-On

Zhenchen Wan, Ce Chen, Runqi Lin +5

Virtual try-on (VTON) has recently achieved impressive visual fidelity, but most existing systems require uploading personal photos to cloud-based GPUs, raising privacy concerns an…

cs.CV2026

Hierarchical Collaborative Fusion for 3D Instance-aware Referring Expression Segmentation

Keshen Zhou, Runnan Chen, Mingming Gong +1

Generalised 3D Referring Expression Segmentation (3D-GRES) localizes objects in 3D scenes based on natural language, even when descriptions match multiple or zero targets. Existing…

cs.CV2026

HUGE-Bench: A Benchmark for High-Level UAV Vision-Language-Action Tasks

Jingyu Guo, Ziye Chen, Ziwen Li +7

Existing UAV vision-language navigation (VLN) benchmarks have enabled language-guided flight, but they largely focus on long, step-wise route descriptions with goal-centric evaluat…

cs.CV2026

Intellectual Property Protection for 3D Gaussian Splatting Assets: A Survey

Longjie Zhao, Ziming Hong, Jiaxin Huang +3

3D Gaussian Splatting (3DGS) has become a mainstream representation for real-time 3D scene synthesis, enabling applications in virtual and augmented reality, robotics, and 3D conte…

cs.CV2026

Mirage2Matter: A Physically Grounded Gaussian World Model from Video

Zhengqing Gao, Ziwen Li, Xin Wang +12

The scalability of embodied intelligence is fundamentally constrained by the scarcity of real-world interaction data. While simulation platforms provide a promising alternative, ex…