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20232026
most citedConDaFormer: Disassembled Transformer with Local Structure Enhancement for 3D Point Cloud Understanding

9 citations · 12 across the 27 of their papers we have counts for

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12 papers · 1 filter

cs.CV2026

Scalable Minimal-Change Learning for Controllable Image Editing

Shuo Chen, Fengming Huang, Yu Yao +2

Image editing should change only the attributes specified by an instruction while preserving everything else, yet current methods often make unintended changes. We treat this minim…

cs.RO2026

SEES: A Self-Evolving Embodied System via Failure-Guided VLA Policy Adaptation

Ziwen Li, Hanlue Zhang, Zhenyang Ren +9

Recent vision-language-action (VLA) policies demonstrate promising generalization across diverse short-horizon tasks. However, they remain unreliable on long-horizon tasks, partly…

cs.CV2026

Delving into the Temporal Challenges of Unified Video Protection Against Image-to-Video and Fine-Tuning-based Customization

Yuxin Huang, Ziming Hong, Mingming Gong +3

Recent diffusion-based video generation models have enabled high-quality personalized video customization through both tuning-based pipelines, which fine-tune a video diffusion mod…

cs.LG2026

Causal Ensemble Agent: Hierarchical Causal Discovery with LLM-guided Expert Reweighting

Xinyu Li, Yuanyuan Wang, Haoxuan Li +7

Causal discovery aims to uncover causal structures from observational data, which is crucial for real-world decision-making. However, different causal discovery algorithms can prod…

cs.GR2026

AnisoLift: Anisotropic Latent Representations for Coarse Particle Liquid Enhancement

Zhengqing Gao, Huaxi Huang, Runqi Lin +6

Particle-based liquid simulation is widely used in graphics and physical modeling, but high-resolution rollouts remain computationally expensive. Consequently, many methods aim to…

cs.CV2026

LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splatting

Tianyu Huang, Zhenyang Ren, Zhenchen Wan +5

3D Gaussian Splatting (3DGS) enables high-fidelity reconstruction of scene geometry and appearance. Building on this capability, inserting external mesh objects into reconstructed…

cs.CV2026

OneWorld: Taming Scene Generation with 3D Unified Representation Autoencoder

Sensen Gao, Zhaoqing Wang, Qihang Cao +5

Existing diffusion-based 3D scene generation methods primarily operate in 2D image/video latent spaces, which makes maintaining cross-view appearance and geometric consistency inhe…

cs.CV2026

Mobile-VTON: High-Fidelity On-Device Virtual Try-On

Zhenchen Wan, Ce Chen, Runqi Lin +5

Virtual try-on (VTON) has recently achieved impressive visual fidelity, but most existing systems require uploading personal photos to cloud-based GPUs, raising privacy concerns an…

cs.CV2026

Hierarchical Collaborative Fusion for 3D Instance-aware Referring Expression Segmentation

Keshen Zhou, Runnan Chen, Mingming Gong +1

Generalised 3D Referring Expression Segmentation (3D-GRES) localizes objects in 3D scenes based on natural language, even when descriptions match multiple or zero targets. Existing…

cs.CV2026

HUGE-Bench: A Benchmark for High-Level UAV Vision-Language-Action Tasks

Jingyu Guo, Ziye Chen, Ziwen Li +7

Existing UAV vision-language navigation (VLN) benchmarks have enabled language-guided flight, but they largely focus on long, step-wise route descriptions with goal-centric evaluat…

cs.CV2026

Intellectual Property Protection for 3D Gaussian Splatting Assets: A Survey

Longjie Zhao, Ziming Hong, Jiaxin Huang +3

3D Gaussian Splatting (3DGS) has become a mainstream representation for real-time 3D scene synthesis, enabling applications in virtual and augmented reality, robotics, and 3D conte…

cs.CV2026

Mirage2Matter: A Physically Grounded Gaussian World Model from Video

Zhengqing Gao, Ziwen Li, Xin Wang +12

The scalability of embodied intelligence is fundamentally constrained by the scarcity of real-world interaction data. While simulation platforms provide a promising alternative, ex…