37 citations · 37 across the 6 of their papers we have counts for
6 papers
Tokenization of Gaze Data
Tim Rolff, Jurik Karimian, Niklas Hypki +3
A considerable part of the performance of today's large language models (LLM's) and multimodal large language models (MLLM's) depends on their tokenization strategies. While tokeni…
A Hands-free Spatial Selection and Interaction Technique using Gaze and Blink Input with Blink Prediction for Extended Reality
Tim Rolff, Jenny Gabel, Lauren Zerbin +4
Gaze-based interaction techniques have created significant interest in the field of spatial interaction. Many of these methods require additional input modalities, such as hand ges…
A Toolkit for Virtual Reality Data Collection
Tim Rolff, Niklas Hypki, Markus Lappe +1
Due to the still relatively low number of users, acquiring large-scale and multidimensional virtual reality datasets remains a significant challenge. Consequently, VR datasets comp…
Reality Fusion: Robust Real-time Immersive Mobile Robot Teleoperation with Volumetric Visual Data Fusion
Ke Li, Reinhard Bacher, Susanne Schmidt +2
We introduce Reality Fusion, a novel robot teleoperation system that localizes, streams, projects, and merges a typical onboard depth sensor with a photorealistic, high resolution,…
From Virtual Gains to Real Pains: Potential Harms of Immersive Exergames
Sebastian Cmentowski, Sukran Karaosmanoglu, Frank Steinicke
Digitalization and virtualization are parts of our everyday lives in almost all aspects ranging from work, education, and communication to entertainment. A novel step in this direc…
Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke +1
Many people struggle to exercise regularly, raising the risk of serious health-related issues. Extended reality (XR) exergames address these hurdles by combining physical exercises…