activity
20182023
most citedNever Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame

37 citations · 77 across the 5 of their papers we have counts for

collaborators

6 papers

cs.GR2023★ 18 cited

Motion In-Betweening with Phase Manifolds

Paul Starke, Sebastian Starke, Taku Komura +1

This paper introduces a novel data-driven motion in-betweening system to reach target poses of characters by making use of phases variables learned by a Periodic Autoencoder. Our a…

cs.GR2023

Magic NeRF Lens: Interactive Fusion of Neural Radiance Fields for Virtual Facility Inspection

Ke Li, Susanne Schmidt, Tim Rolff +3

Large industrial facilities such as particle accelerators and nuclear power plants are critical infrastructures for scientific research and industrial processes. These facilities a…

cs.HC2023★ 15 cited

Moving Avatars and Agents in Social Extended Reality Environments

Jann Philipp Freiwald, Susanne Schmidt, Bernhard E. Riecke +1

Natural interaction between multiple users within a shared virtual environment (VE) relies on each other's awareness of the current position of the interaction partners. This, howe…

cs.HC2023★ 37 cited

Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame

Sebastian Cmentowski, Sukran Karaosmanoglu, Lennart Nacke +2

Virtual Reality (VR) exergames can increase engagement in and motivation for physical activities. Most VR exergames focus on the upper body because many VR setups only track the us…

cs.CV2022★ 7 cited

Immersive Neural Graphics Primitives

Ke Li, Tim Rolff, Susanne Schmidt +4

Neural radiance field (NeRF), in particular its extension by instant neural graphics primitives, is a novel rendering method for view synthesis that uses real-world images to build…

cs.HC2018

Excuse me! Perception of Abrupt Direction Changes Using Body Cues and Paths on Mixed Reality Avatars

Nicholas Katzakis, Frank Steinicke

We evaluate two methods of signalling abrupt direction changes of a robotic platform using a Mixed Reality avatar. The "Body" method uses gaze, gesture and torso direction to point…