37 citations · 77 across the 5 of their papers we have counts for
6 papers
Motion In-Betweening with Phase Manifolds
Paul Starke, Sebastian Starke, Taku Komura +1
This paper introduces a novel data-driven motion in-betweening system to reach target poses of characters by making use of phases variables learned by a Periodic Autoencoder. Our a…
Magic NeRF Lens: Interactive Fusion of Neural Radiance Fields for Virtual Facility Inspection
Ke Li, Susanne Schmidt, Tim Rolff +3
Large industrial facilities such as particle accelerators and nuclear power plants are critical infrastructures for scientific research and industrial processes. These facilities a…
Moving Avatars and Agents in Social Extended Reality Environments
Jann Philipp Freiwald, Susanne Schmidt, Bernhard E. Riecke +1
Natural interaction between multiple users within a shared virtual environment (VE) relies on each other's awareness of the current position of the interaction partners. This, howe…
Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame
Sebastian Cmentowski, Sukran Karaosmanoglu, Lennart Nacke +2
Virtual Reality (VR) exergames can increase engagement in and motivation for physical activities. Most VR exergames focus on the upper body because many VR setups only track the us…
Immersive Neural Graphics Primitives
Ke Li, Tim Rolff, Susanne Schmidt +4
Neural radiance field (NeRF), in particular its extension by instant neural graphics primitives, is a novel rendering method for view synthesis that uses real-world images to build…
Excuse me! Perception of Abrupt Direction Changes Using Body Cues and Paths on Mixed Reality Avatars
Nicholas Katzakis, Frank Steinicke
We evaluate two methods of signalling abrupt direction changes of a robotic platform using a Mixed Reality avatar. The "Body" method uses gaze, gesture and torso direction to point…