Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
arXiv:2403.06776 · doi:10.1145/3613904.3642124
Abstract
Many people struggle to exercise regularly, raising the risk of serious health-related issues. Extended reality (XR) exergames address these hurdles by combining physical exercises with enjoyable, immersive gameplay. While a growing body of research explores XR exergames, no previous review has structured this rapidly expanding research landscape. We conducted a scoping review of the current state of XR exergame research to (i) provide a structured overview, (ii) highlight trends, and (iii) uncover knowledge gaps. After identifying 1318 papers in human-computer interaction and medical databases, we ultimately included 186 papers in our analysis. We provide a quantitative and qualitative summary of XR exergame research, showing current trends and potential future considerations. Finally, we provide a taxonomy of XR exergames to help future design and methodological investigation and reporting.
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Cited by in corpus (4)
- AlphaPIG: The Nicest Way to Prolong Interactive Gestures in Extended Reality
- The Jade Gateway to Exergaming: How Socio-Cultural Factors Shape Exergaming Among East Asian Older Adults
- From Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative Exergame
- Game-Based and Gamified Robotics Education: A Comparative Systematic Review and Design Guidelines