131 citations · 357 across the 9 of their papers we have counts for
9 papers
Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke +1
Many people struggle to exercise regularly, raising the risk of serious health-related issues. Extended reality (XR) exergames address these hurdles by combining physical exercises…
Exploring User Perspectives on ChatGPT: Applications, Perceptions, and Implications for AI-Integrated Education
Reza Hadi Mogavi, Chao Deng, Justin Juho Kim +9
To foster the development of pedagogically potent and ethically sound AI-integrated learning landscapes, it is pivotal to critically explore the perceptions and experiences of the…
Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame
Sebastian Cmentowski, Sukran Karaosmanoglu, Lennart Nacke +2
Virtual Reality (VR) exergames can increase engagement in and motivation for physical activities. Most VR exergames focus on the upper body because many VR setups only track the us…
"It was Colonel Mustard in the Study with the Candlestick": Using Artifacts to Create An Alternate Reality Game-The Unworkshop
Alina Striner, Lennart E. Nacke, Elizabeth Bonsignore +4
Workshops are used for academic social networking, but connections can be superficial and result in few enduring collaborations. This unworkshop offers a novel interactive format t…
Gameplay experience in a gaze interaction game
Lennart E. Nacke, Sophie Stellmach, Dennis Sasse +1
Assessing gameplay experience for gaze interaction games is a challenging task. For this study, a gaze interaction Half-Life 2 game modification was created that allowed eye tracki…
Trends and Techniques in Visual Gaze Analysis
Sophie Stellmach, Lennart E. Nacke, Raimund Dachselt +1
Visualizing gaze data is an effective way for the quick interpretation of eye tracking results. This paper presents a study investigation benefits and limitations of visual gaze an…
From Playability to a Hierarchical Game Usability Model
Lennart E. Nacke
This paper presents a brief review of current game usability models. This leads to the conception of a high-level game development-centered usability model that integrates current…
Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience
Lennart E. Nacke, Craig A. Lindley
Gameplay research about experiential phenomena is a challenging undertaking, given the variety of experiences that gamers encounter when playing and which currently do not have a f…
Psychophysiological Correlations with Gameplay Experience Dimensions
Anders Drachen, Lennart E. Nacke, Georgios Yannakakis +1
In this paper, we report a case study using two easy-to-deploy psychophysiological measures - electrodermal activity (EDA) and heart rate (HR) - and correlating them with a gamepla…