activity
20102024
most citedAffective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience

131 citations · 357 across the 9 of their papers we have counts for

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Showing cs.HCShow all

8 papers · 1 filter

cs.HC2024★ 37 cited

Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape

Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke +1

Many people struggle to exercise regularly, raising the risk of serious health-related issues. Extended reality (XR) exergames address these hurdles by combining physical exercises…

cs.HC2023★ 37 cited

Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame

Sebastian Cmentowski, Sukran Karaosmanoglu, Lennart Nacke +2

Virtual Reality (VR) exergames can increase engagement in and motivation for physical activities. Most VR exergames focus on the upper body because many VR setups only track the us…

cs.HC2018

"It was Colonel Mustard in the Study with the Candlestick": Using Artifacts to Create An Alternate Reality Game-The Unworkshop

Alina Striner, Lennart E. Nacke, Elizabeth Bonsignore +4

Workshops are used for academic social networking, but connections can be superficial and result in few enduring collaborations. This unworkshop offers a novel interactive format t…

cs.HC2010★ 24 cited

Gameplay experience in a gaze interaction game

Lennart E. Nacke, Sophie Stellmach, Dennis Sasse +1

Assessing gameplay experience for gaze interaction games is a challenging task. For this study, a gaze interaction Half-Life 2 game modification was created that allowed eye tracki…

cs.HC2010★ 5 cited

Trends and Techniques in Visual Gaze Analysis

Sophie Stellmach, Lennart E. Nacke, Raimund Dachselt +1

Visualizing gaze data is an effective way for the quick interpretation of eye tracking results. This paper presents a study investigation benefits and limitations of visual gaze an…

cs.HC2010★ 49 cited

From Playability to a Hierarchical Game Usability Model

Lennart E. Nacke

This paper presents a brief review of current game usability models. This leads to the conception of a high-level game development-centered usability model that integrates current…

cs.HC2010★ 131 cited

Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience

Lennart E. Nacke, Craig A. Lindley

Gameplay research about experiential phenomena is a challenging undertaking, given the variety of experiences that gamers encounter when playing and which currently do not have a f…

cs.HC2010★ 9 cited

Psychophysiological Correlations with Gameplay Experience Dimensions

Anders Drachen, Lennart E. Nacke, Georgios Yannakakis +1

In this paper, we report a case study using two easy-to-deploy psychophysiological measures - electrodermal activity (EDA) and heart rate (HR) - and correlating them with a gamepla…