activity
20232026
most citedFrankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Plane

9 citations · 26 across the 17 of their papers we have counts for

collaborators

17 papers

cs.CV2026

P2Voxel: Pyramid Pivot Voxelization for 3D Mesh Tokenization

Zhenhong Sun, Haozhe Liu, Yifu Wang +6

Triangle meshes provide explicit and accurate surface geometry, yet their irregular topology connectivity makes 3D mesh tokenization a geometric sampling problem: how to sample and…

cs.CV2026

I3DM: Implicit 3D-aware Memory Retrieval and Injection for Consistent Video Scene Generation

Jia Li, Han Yan, Yihang Chen +6

Despite remarkable progress in video generation, maintaining long-term scene consistency upon revisiting previously explored areas remains challenging. Existing solutions rely eith…

cs.CV2025★ 1 cited

CDI3D: Cross-guided Dense-view Interpolation for 3D Reconstruction

Zhiyuan Wu, Xibin Song, Senbo Wang +8

3D object reconstruction from single-view image is a fundamental task in computer vision with wide-ranging applications. Recent advancements in Large Reconstruction Models (LRMs) h…

cs.GR2025★ 1 cited

Pandora3D: A Comprehensive Framework for High-Quality 3D Shape and Texture Generation

Jiayu Yang, Taizhang Shang, Weixuan Sun +7

This report presents a comprehensive framework for generating high-quality 3D shapes and textures from diverse input prompts, including single images, multi-view images, and text d…

cs.CV2025★ 1 cited

MARS: Mesh AutoRegressive Model for 3D Shape Detailization

Jingnan Gao, Weizhe Liu, Weixuan Sun +8

State-of-the-art methods for mesh detailization predominantly utilize Generative Adversarial Networks (GANs) to generate detailed meshes from coarse ones. These methods typically l…

cs.CV2025

BAG: Body-Aligned 3D Wearable Asset Generation

Zhongjin Luo, Yang Li, Mingrui Zhang +8

While recent advancements have shown remarkable progress in general 3D shape generation models, the challenge of leveraging these approaches to automatically generate wearable 3D a…

cs.CV2025

DoubleDiffusion: Combining Heat Diffusion with Denoising Diffusion for Texture Generation on 3D Meshes

Xuyang Wang, Ziang Cheng, Zhenyu Li +6

This paper addresses the problem of generating textures for 3D mesh assets. Existing approaches often rely on image diffusion models to generate multi-view image observations, whic…

cs.CV2024

T-S2S: Training-free Triplet Tuning for Sketch to Scene Synthesis in Controllable Concept Art Generation

Zhenhong Sun, Yifu Wang, Yonhon Ng +4

2D concept art generation for 3D scenes is a crucial yet challenging task in computer graphics, as creating natural intuitive environments still demands extensive manual effort in…

cs.CV2024

PhyCAGE: Physically Plausible Compositional 3D Asset Generation from a Single Image

Han Yan, Mingrui Zhang, Yang Li +2

We present PhyCAGE, the first approach for physically plausible compositional 3D asset generation from a single image. Given an input image, we first generate consistent multi-view…

cs.CV2024

Prim2Room: Layout-Controllable Room Mesh Generation from Primitives

Chengzeng Feng, Jiacheng Wei, Cheng Chen +5

We propose Prim2Room, a novel framework for controllable room mesh generation leveraging 2D layout conditions and 3D primitive retrieval to facilitate precise 3D layout specificati…

cs.CV2024★ 3 cited

Sketch2Scene: Automatic Generation of Interactive 3D Game Scenes from User's Casual Sketches

Yongzhi Xu, Yonhon Ng, Yifu Wang +6

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel d…

cs.CV2024★ 1 cited

LAM3D: Large Image-Point-Cloud Alignment Model for 3D Reconstruction from Single Image

Ruikai Cui, Xibin Song, Weixuan Sun +8

Large Reconstruction Models have made significant strides in the realm of automated 3D content generation from single or multiple input images. Despite their success, these models…

cs.CV2024

NeuSDFusion: A Spatial-Aware Generative Model for 3D Shape Completion, Reconstruction, and Generation

Ruikai Cui, Weizhe Liu, Weixuan Sun +9

3D shape generation aims to produce innovative 3D content adhering to specific conditions and constraints. Existing methods often decompose 3D shapes into a sequence of localized c…

cs.CV2024★ 9 cited

Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Plane

Han Yan, Yang Li, Zhennan Wu +9

We present Frankenstein, a diffusion-based framework that can generate semantic-compositional 3D scenes in a single pass. Unlike existing methods that output a single, unified 3D s…

cs.CV2024★ 3 cited

BlockFusion: Expandable 3D Scene Generation using Latent Tri-plane Extrapolation

Zhennan Wu, Yang Li, Han Yan +8

We present BlockFusion, a diffusion-based model that generates 3D scenes as unit blocks and seamlessly incorporates new blocks to extend the scene. BlockFusion is trained using dat…

cs.CV2023

RGB-based Category-level Object Pose Estimation via Decoupled Metric Scale Recovery

Jiaxin Wei, Xibin Song, Weizhe Liu +3

While showing promising results, recent RGB-D camera-based category-level object pose estimation methods have restricted applications due to the heavy reliance on depth sensors. RG…

cs.CV2023★ 7 cited

ConsistNet: Enforcing 3D Consistency for Multi-view Images Diffusion

Jiayu Yang, Ziang Cheng, Yunfei Duan +2

Given a single image of a 3D object, this paper proposes a novel method (named ConsistNet) that is able to generate multiple images of the same object, as if seen they are captured…