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20232026
most citedMOHO: Learning Single-view Hand-held Object Reconstruction with Multi-view Occlusion-Aware Supervision

1 citations · 1 across the 18 of their papers we have counts for

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cs.RO2026

Fetch My Beer: Synthetic-to-real Hierarchical Policy for Smooth Pick-and-place

Yingyue Li, Chenyangguang Zhang, Ruida Zhang +3

Many real-world robotic applications require dynamically sensitive manipulation, where success depends not only on reaching a target state but on maintaining stable object dynamics…

cs.RO2026

3DWay: Generalizing Robot Manipulation via 3D Consistent Waypoints

Ziqin Huang, Yingyue Li, Chenyangguang Zhang +6

Intermediate representations are key to bridging the modality gap between generalizable manipulation policies and large-scale pretrained vision-language models (VLMs). Among these,…

cs.RO2026

Functional-SLAM: Interaction-Aware Mapping with Online Functional Scene Graphs

Xinggang Hu, Chenyangguang Zhang, Zihan Zhu +3

Existing SLAM systems lack modeling of the functional relations required for fine-grained robotic interaction. Functional 3D scene graphs can represent relations between objects an…

cs.CV2026

Surfsvr: 2D Surface Priors as 3D Geometric Regularizers for Sparse Voxel Reconstruction

Yan Di, Chengxi Li, Yaoxing Wang +7

Sparse voxel reconstruction offers an efficient representation for high-fidelity 3D modeling, yet its geometry is commonly optimized from local photometric evidence and discrete vi…

cs.RO2026

Hierarchical and Holistic Open-Vocabulary Functional 3D Scene Graphs for Indoor Spaces

Xinggang Hu, Chenyangguang Zhang, Alexandros Delitzas +4

Functional 3D scene graphs offer a versatile and flexible representation for 3D scene understanding and robotic manipulation, defined by object nodes, interactive elements, and fun…

cs.CV2026

HINT: Hierarchical Interaction Modeling for Autoregressive Multi-Human Motion Generation

Mengge Liu, Yan Di, Gu Wang +4

Text-driven multi-human motion generation with complex interactions remains a challenging problem. Despite progress in performance, existing offline methods that generate fixed-len…