activity
20232026
most citedUGG: Unified Generative Grasping

22 citations · 30 across the 37 of their papers we have counts for

collaborators

45 papers

math.CO2026

Characterizing chordal -EPG graphs via admissible clique tree orientations

Bin Sun, Shou-Jun Xu, Yu Yang

A -bend path is a non-self-intersecting polyline that lies on a grid and consists of at most axis-parallel line segments. An -EPG graph is a graph whose vertice…

cs.CV2026

StableGrasp: Reconstructing Physically Stable Human Hand Grasps from Single Images

Han Jiang, Etienne Vouga, Qixing Huang +1

Reconstructing a physically stable human grasp from a single RGB image is challenging because physically modeling grasps is itself difficult, and the problem requires estimating no…

cs.LG2026

Revisiting Spectral Representations in Generative Diffusion Models

Yuehao Wang, Peihao Wang, Hanwen Jiang +3

Diffusion models have shown remarkable performance on diverse generation tasks. Recent work finds that imposing representation alignment on the hidden states of diffusion networks…

cs.CV2026

Instruction-Based Video Editing by Repurposing an Image Editing Model

Yunpeng Bai, Yossi Gandelsman, Michaël Gharbi +1

Instruction-based video editing is commonly built on video-pretrained generative backbones: a video diffusion transformer is adapted, at considerable cost, to condition on a source…

cs.CV2026

PE-Field 4D: Video Generation Models as Canvas

Yunpeng Bai, Haoxiang Li, Qixing Huang

Diffusion Transformers have recently achieved strong performance in video generation, yet controlling scene geometry under viewpoint changes and camera motion remains challenging.…

cs.CV2026

GenSP: Consistent Spherical Parameterization via Learning Shape Generative Models

Sai Karthikey Pentapati, Shashank Gupta, Rajesh Sureddi +3

We introduce GenSP, a data-driven framework that learns consistent spherical parameterizations across a collection of genus-0 shapes. Instead of optimizing the parameterization of…

cs.CV2026

ARAPDiffusion: Geometry-Distribution Feedback for Deformable 3D Shape Generation

Haibo Liu, Jinghan Ke, Haitao Yang +3

Deformable 3D shapes can undergo large changes in pose and morphology while still preserving plausible local geometry, yet generative models often produce samples with unnatural st…

cs.CV2026

Recovering Physically Plausible Human-Object Interactions from Monocular Videos

Dingbang Huang, Etienne Vouga, Qixing Huang +1

In this paper, we propose RePHO, a method to reconstruct physically plausible human-object interactions (HOI) from monocular videos. While existing kinematic-based approaches produ…

cs.GR2026

MeshFlow: Mesh Generation with Equivariant Flow Matching

Qi Sun, Kiyohiro Nakayama, Jing Nathan Yan +6

Meshes are among the most common 3D scene representations, but directly generating meshes is challenging because the representation contains important symmetries, including permuta…

cs.CV2026

Mining Attribute Subspaces for Efficient Fine-tuning of 3D Foundation Models

Yu Jiang, Hanwen Jiang, Ahmed Abdelkader +4

With the emergence of 3D foundation models, there is growing interest in fine-tuning them for downstream tasks, where LoRA is the dominant fine-tuning paradigm. As 3D datasets exhi…

cs.RO2026

SECOND-Grasp: Semantic Contact-guided Dexterous Grasping

Han Yi Shin, Heeju Ko, Jaewon Mun +6

Achieving reliable robotic manipulation, such as dexterous grasping, requires a synergy between physically stable interactions and semantic task guidance, yet these objectives are…

cs.CV2026

Co-generation of Layout and Shape from Text via Autoregressive 3D Diffusion

Zhenggang Tang, Yuehao Wang, Yuchen Fan +9

Recent text-to-scene generation approaches largely reduced the manual efforts required to create 3D scenes. However, their focus is either to generate a scene layout or to generate…

cs.CV2026

Information-Regularized Constrained Inversion for Stable Avatar Editing from Sparse Supervision

Zhenxiao Liang, Qixing Huang

Editing animatable human avatars typically relies on sparse supervision, often a few edited keyframes, yet naively fitting a reconstructed avatar to these edits frequently causes i…

cs.CV2026

Learning Convex Decomposition via Feature Fields

Yuezhi Yang, Qixing Huang, Mikaela Angelina Uy +1

This work proposes a new formulation to the long-standing problem of convex decomposition through learning feature fields, enabling the first feed-forward model for open-world conv…

cs.CV2026

ShapeGaussian: High-Fidelity 4D Human Reconstruction in Monocular Videos via Vision Priors

Zhenxiao Liang, Ning Zhang, Youbao Tang +4

We introduce ShapeGaussian, a high-fidelity, template-free method for 4D human reconstruction from casual monocular videos. Generic reconstruction methods lacking robust vision pri…

cs.CV2025

LiteGE: Lightweight Geodesic Embedding for Efficient Geodesics Computation and Non-Isometric Shape Correspondence

Yohanes Yudhi Adikusuma, Qixing Huang, Ying He

Computing geodesic distances on 3D surfaces is fundamental to many tasks in 3D vision and geometry processing, with deep connections to tasks such as shape correspondence. Recent l…

cs.CV2025

WorldReel: 4D Video Generation with Consistent Geometry and Motion Modeling

Shaoheng Fang, Hanwen Jiang, Yunpeng Bai +2

Recent video generators achieve striking photorealism, yet remain fundamentally inconsistent in 3D. We present WorldReel, a 4D video generator that is natively spatio-temporally co…

cs.CV2025

MVRoom: Controllable 3D Indoor Scene Generation with Multi-View Diffusion Models

Shaoheng Fang, Chaohui Yu, Fan Wang +1

We introduce MVRoom, a controllable novel view synthesis (NVS) pipeline for 3D indoor scenes that uses multi-view diffusion conditioned on a coarse 3D layout. MVRoom employs a two-…

cs.CV2025

GeoVideo: Introducing Geometric Regularization into Video Generation Model

Yunpeng Bai, Shaoheng Fang, Chaohui Yu +2

Recent advances in video generation have enabled the synthesis of high-quality and visually realistic clips using diffusion transformer models. However, most existing approaches op…

cs.CV2025

Decoupled Generative Modeling for Human-Object Interaction Synthesis

Hwanhee Jung, Seunggwan Lee, Jeongyoon Yoon +4

Synthesizing realistic human-object interaction (HOI) is essential for 3D computer vision and robotics, underpinning animation and embodied control. Existing approaches often requi…

cs.CV2025

Positional Encoding Field

Yunpeng Bai, Haoxiang Li, Qixing Huang

Diffusion Transformers (DiTs) have emerged as the dominant architecture for visual generation, powering state-of-the-art image and video models. By representing images as patch tok…

cs.GR2025

Graphics4Science: Computer Graphics for Scientific Impacts

Peter Yichen Chen, Minghao Guo, Hanspeter Pfister +5

Computer graphics, often associated with films, games, and visual effects, has long been a powerful tool for addressing scientific challenges--from its origins in 3D visualization…

cs.SD2025

SounDiT: Geo-Contextual Soundscape-to-Landscape Generation

Junbo Wang, Haofeng Tan, Bowen Liao +7

Recent audio-to-image models have shown impressive performance in generating images of specific objects conditioned on their corresponding sounds. However, these models fail to rec…

cs.CV2025★ 1 cited

RayZer: A Self-supervised Large View Synthesis Model

Hanwen Jiang, Hao Tan, Peng Wang +8

We present RayZer, a self-supervised multi-view 3D Vision model trained without any 3D supervision, i.e., camera poses and scene geometry, while exhibiting emerging 3D awareness. C…